Howdy folks. Today's featured farm is a handsome design by Makiziki, a player who spends time over at the FarmVille Forums. Makiziki's farm caught my eye because it does something rather novel: paths. Paths may be common in other games such as CityVille, Empires & Allies, and FrontierVille, but in FarmVille, there is no easy way to make paths. All the dirt trails you see are actually created by hand placing the Lush Grass decoration all over the farm.
So not only is this farm a beautiful estate full of crops, animals, and items; but it also serves as a great design guide for other FarmVille artists. Using Lush Grass to cover a farmville tall grass makizikifarm hasn't been done too much, especially considering how nice it looks. Unfortunately, Lush Grass was a limited time English Countryside item that is no longer available. However, a different item, Tall Grass, can be bought in the decorations tab of the market for 1,500 coins apiece. The only difference is that Tall Grass is a little taller, so it will give farms a more wild, natural look.
In addition to the unique use of grass and desert background in order to make paths, the farm has a lot more going on. In an age where FarmVille players have absurd amounts of stuff, Makiziki's farm remains rather organized. Here's what they had to say about their farm:
Well, first of all, I love to design with paths. FarmVille doesn't actually have them yet. And I love a lot of green, so my design looks like a real farm. I worked about 3-4 hours to finsih this farm, and I was so tired when I was done :) But I love my new farm :)
-Makiziki
What do you guys think of Makizki's Lush Grass-filled farm? Add Comment
If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist.
Friday, September 30, 2011
Entertainment Games looks to revive soap operas in Facebook games
FarmVille may have killed the daytime soap opera, but it seems like soaps might have their heyday after all. Langhorne, Penn.-based Entertainment Games announced that it hired Michael Fairman (pictured below), a leading expert on daytime soaps (bet you didn't know such a job existed, eh?) to help the company develop a soap opera game with Heyday Games.
Working toward this announcement, the company has been surprisingly busy. Entertainment Games bought social games maker Heyday Games in late June. Then in August, the company changed the name it's had since 1992. Two weeks ago, the company struck a licensing deal with intellectual rights management firm CMG Worldwide to use pictures of celebrities for some "retro-based social game for Facebook, Google+, mobile devices and the open web."
Aside from admittedly banking on nostalgia, there are a few clues as to what type of game the company looks to make. Entertainment Games wants to harness Fairman's two decades of experience in the industry. The company wants his help to create a game that Entertainment Games's CCO F.J. Lennon says will "deliver a ground-breaking social gaming experience that both the gaming and soap opera industries will take note of."
Michael Fairman soap opera expertSince Facebook games came along, games and daytime soaps had been inadvertently at war over the same audience, namely, 25 to 54-year-old women. Unfortunately for soaps fans, Zynga's "television audience destruction machine" won the battle over All My Children and One Life to Live. But Entertainment Games isn't the only company looking to capitalize on this obvious demographic.
In an effort to generate more revenue, UK soap opera Coronation Street was turned into a Facebook social game called "Corrie Nation". Unfortunately, the game didn't last a year before it was taken down for a complete rehaul, with ATV network looking for a new game developer to take on the job. With soap operas dying and the first (and only) Facebook soap opera game ever made, out of commission, you'd think that no one would bother with another attempt, right? Well, here comes Entertainment Games, Inc. to prove us wrong.
From the sound of things, soap operas can find new life after television as Facebook games. On top of that, they're going to return vying for the same demographic as they once did against Zynga, but this time, they'll be on the same playing field.
Do you think soap opera social games have a chance at being the next big hit? Sound off in the comments. Add Comment
Working toward this announcement, the company has been surprisingly busy. Entertainment Games bought social games maker Heyday Games in late June. Then in August, the company changed the name it's had since 1992. Two weeks ago, the company struck a licensing deal with intellectual rights management firm CMG Worldwide to use pictures of celebrities for some "retro-based social game for Facebook, Google+, mobile devices and the open web."
Aside from admittedly banking on nostalgia, there are a few clues as to what type of game the company looks to make. Entertainment Games wants to harness Fairman's two decades of experience in the industry. The company wants his help to create a game that Entertainment Games's CCO F.J. Lennon says will "deliver a ground-breaking social gaming experience that both the gaming and soap opera industries will take note of."
Michael Fairman soap opera expertSince Facebook games came along, games and daytime soaps had been inadvertently at war over the same audience, namely, 25 to 54-year-old women. Unfortunately for soaps fans, Zynga's "television audience destruction machine" won the battle over All My Children and One Life to Live. But Entertainment Games isn't the only company looking to capitalize on this obvious demographic.
In an effort to generate more revenue, UK soap opera Coronation Street was turned into a Facebook social game called "Corrie Nation". Unfortunately, the game didn't last a year before it was taken down for a complete rehaul, with ATV network looking for a new game developer to take on the job. With soap operas dying and the first (and only) Facebook soap opera game ever made, out of commission, you'd think that no one would bother with another attempt, right? Well, here comes Entertainment Games, Inc. to prove us wrong.
From the sound of things, soap operas can find new life after television as Facebook games. On top of that, they're going to return vying for the same demographic as they once did against Zynga, but this time, they'll be on the same playing field.
Do you think soap opera social games have a chance at being the next big hit? Sound off in the comments. Add Comment
Bubble Saga maker King.com hires Microsoft exec as marketing head
Can none resist the dollar signs allure of Facebook games? King.com, maker of Facebook game ports like Bubble Saga, announced that it has hired ex-Microsoft exec Alex Dale as its chief marketing officer. Dale joins King.com after overseeing Microsoft's marketing efforts on products including Bing, Internet Explorer and Windows Phone.
"We have made several strategic hires recently in an effort continue this growth and even take it one step further, becoming a clear leader in the space," King.com co-fonder and CEO Riccardo Zacconi said in a release. "We are confident that Alex will be instrumental in helping us further grow our global user- and partnership-base and are thrilled to have him on board."
Dale joins a list of executives that have found themselves in the social games space. Sean Ryan, director of Facebook games partnerships, was at one time the CEO of now-defunct social network LiveJournal. Zynga head of mobile games David Ko comes from Yahoo, and most recently Flickr founder Stewart Butterfield moved on to make his own social game, Glitch.
King.com, which most recently launched Bubble Witch Saga on Facebook, now joins the ranks of companies like Zynga in its willingness to source talent from other industries. And King.com says in the announcement that Dale will be at helm of the companies global expansion. It seems that the company is looking abroad to reach the top five game makers on AppData--it sits pretty at number seven with just over 17 million monthly players.
Do you think King.com, making hires like this, can become an even bigger competitor in Facebook games? What do you think of games like Bubble Witch Saga? Sound off in the comments. 1 Comment
"We have made several strategic hires recently in an effort continue this growth and even take it one step further, becoming a clear leader in the space," King.com co-fonder and CEO Riccardo Zacconi said in a release. "We are confident that Alex will be instrumental in helping us further grow our global user- and partnership-base and are thrilled to have him on board."
Dale joins a list of executives that have found themselves in the social games space. Sean Ryan, director of Facebook games partnerships, was at one time the CEO of now-defunct social network LiveJournal. Zynga head of mobile games David Ko comes from Yahoo, and most recently Flickr founder Stewart Butterfield moved on to make his own social game, Glitch.
King.com, which most recently launched Bubble Witch Saga on Facebook, now joins the ranks of companies like Zynga in its willingness to source talent from other industries. And King.com says in the announcement that Dale will be at helm of the companies global expansion. It seems that the company is looking abroad to reach the top five game makers on AppData--it sits pretty at number seven with just over 17 million monthly players.
Do you think King.com, making hires like this, can become an even bigger competitor in Facebook games? What do you think of games like Bubble Witch Saga? Sound off in the comments. 1 Comment
Want exclusive freebies in The Sims Social? Register on the forums
I'd put away that credit card, if I were you, at least for the moment. I know, it's burning a hole and blah, blah, blah, but Playfish recently announced that it will give The Sims Social players exclusive freebies on a regular basis, but under one condition: You have to register on the Playfish forums. In fact, the game's community team created a new forum category just for this purpose.
Starting last week, Playfish gave away some free Relaxation--an ingredient used in crafting Fun Potions--in a short 24-hour window. So, it looks like, if you do decide to partake in the freebie-fest, you'll have to visit the Playfish forums on a regular basis to catch the next free giveaway that pops up. Perhaps eventually the developer will start to dole some beefier prizes like decorations for your Sim's house or straight-up Simoleons and Social Points.
EA and Playfish have been on a freebie frenzy as of late for all The Sims Social players. Just recently, the developer announced a week-long event in which it will post even more handouts on its Facebook page. At this point, we can't help but ask: Why? Well, considering just how close The Sims Social is to overtaking Zynga's CityVille as the number one game on Facebook in daily players, we're not surprised that Playfish would be pulling all the stops. To register on the Playfish forums, click right here.
Have you been reaping the rewards from Playfish on the forums and on The Sims Social Facebook page? What do you think of the game so far? Share with us in the comments. Add Comment
Starting last week, Playfish gave away some free Relaxation--an ingredient used in crafting Fun Potions--in a short 24-hour window. So, it looks like, if you do decide to partake in the freebie-fest, you'll have to visit the Playfish forums on a regular basis to catch the next free giveaway that pops up. Perhaps eventually the developer will start to dole some beefier prizes like decorations for your Sim's house or straight-up Simoleons and Social Points.
EA and Playfish have been on a freebie frenzy as of late for all The Sims Social players. Just recently, the developer announced a week-long event in which it will post even more handouts on its Facebook page. At this point, we can't help but ask: Why? Well, considering just how close The Sims Social is to overtaking Zynga's CityVille as the number one game on Facebook in daily players, we're not surprised that Playfish would be pulling all the stops. To register on the Playfish forums, click right here.
Have you been reaping the rewards from Playfish on the forums and on The Sims Social Facebook page? What do you think of the game so far? Share with us in the comments. Add Comment
Pioneer Trail Greenhouse Goals: Everything you need to know
Zynga has just released a new Pioneer Trail goal -- the Greenhouse -- that's best described by a player as "a TARDIS for crops" in more ways than one. For those who don't get the Doctor Who reference, I'd also say it's like the previously released FrontierVille Orchard.
Looking at the screenshot on the right, I can vaguely see how the Greenhouse resembles a time-traveling police box. But that's not where the resemblance ends, because once completed, your new Greenhouse will allow you to plant more crops. Even though it looks like a 3x3 building on the outside, it's actually a 6x6 building on the inside.
So what's the catch? Well, you won't be able to do this goal unless you're Level 13 or above. Also, like most goals, you'll need to collect a lot of stuff in order to build it. For the following items, you'll need to make Facebook Wall posts to get 10 of each: Mulch, Plant Food, and Ladybugs. The next set of required items are ones you've got to ask your friends for by sending them requests, and you'll need 15 of each: Insulating Glass, Sturdy Frame, and Irrigation System.
Pioneer Trail Finish Your Greenhouse
The upside though, is that once you finish your Greenhouse, and complete the four quests that go along with it, you'll unlock three new crops: Carrots, Grapes, and Watermelons. Watermelons are prized because they've got a harvest period of five days. Your crops will also be safe from Groundhogs during that time, and your neighbors can come by to tend those crops.
Pioneer Trail Greenhouse crops
Time to Flex That Green Thumb!
* Place the Greenhouse
* Harvest 50 Clover
* Clear 15 Debris on Neighbors' Homesteads
* Reward: 250XP, 250 Coins, Hanging Plant
Record-Breaking Crops!
* Collect the Daily Bonus from the Greenhouse
* Have or collect 50 Poultry Puddin'
* Collect ten bottles of Buttermilk
* Reward: 500XP, 500 Coins, Carrots Unlocked!
It's Carrotastic!
* Harvest 40 Carrots in your Greenhouse or on your Homestead
* Harvest 15 Crops on Neighbors' Homestead or in their Greenhouse
* Collect 15 Fish Heads
* Reward: 1000XP, 1000 Coins, Grapes Unlocked
A Grape Escape!
* Harvest 40 Grapes in your Greenhouse or on your Homestead
* Tend 30 Adult Cows
* Collect 10 rays of Country Sunshine
* Reward: 1000XP, 1000 Coins, Watermelon Unlocked
Pioneer Trail Greenhouse Collection
Finally, completion of the Greenhouse unlocks a new Collection that delivers a Big Wither Protection Boost, which prevents all your crops from dying. The Collection items are Butterflies, Mister, Garden Bunny, Gardening Glove, and Gardening Tape.
But there are players who believe the Greenhouse is poorly planned, and they have a point. Three of the four Greenhouse Goals ask you to plant 40 crops within the Greenhouse or on your Homestead. But the Greenhouse only has room for 36, therefore, leaving four that must be planted outside to fulfill the quest. There are also complaints that the first item you're forced to plant is the Clover, which is one of the earliest crops for a beginner. It would have been better if the game allowed players to get started with planting and harvesting the new unlockable crops right away instead.
[Source and Image Credit: Zynga]
Check out the rest of our FrontierVille Cheats & Tips right here.
Would you rather have a land expansion than a building that lets you plant more crops? Sound off in the comments. Add Comment
Looking at the screenshot on the right, I can vaguely see how the Greenhouse resembles a time-traveling police box. But that's not where the resemblance ends, because once completed, your new Greenhouse will allow you to plant more crops. Even though it looks like a 3x3 building on the outside, it's actually a 6x6 building on the inside.
So what's the catch? Well, you won't be able to do this goal unless you're Level 13 or above. Also, like most goals, you'll need to collect a lot of stuff in order to build it. For the following items, you'll need to make Facebook Wall posts to get 10 of each: Mulch, Plant Food, and Ladybugs. The next set of required items are ones you've got to ask your friends for by sending them requests, and you'll need 15 of each: Insulating Glass, Sturdy Frame, and Irrigation System.
Pioneer Trail Finish Your Greenhouse
The upside though, is that once you finish your Greenhouse, and complete the four quests that go along with it, you'll unlock three new crops: Carrots, Grapes, and Watermelons. Watermelons are prized because they've got a harvest period of five days. Your crops will also be safe from Groundhogs during that time, and your neighbors can come by to tend those crops.
Pioneer Trail Greenhouse crops
Time to Flex That Green Thumb!
* Place the Greenhouse
* Harvest 50 Clover
* Clear 15 Debris on Neighbors' Homesteads
* Reward: 250XP, 250 Coins, Hanging Plant
Record-Breaking Crops!
* Collect the Daily Bonus from the Greenhouse
* Have or collect 50 Poultry Puddin'
* Collect ten bottles of Buttermilk
* Reward: 500XP, 500 Coins, Carrots Unlocked!
It's Carrotastic!
* Harvest 40 Carrots in your Greenhouse or on your Homestead
* Harvest 15 Crops on Neighbors' Homestead or in their Greenhouse
* Collect 15 Fish Heads
* Reward: 1000XP, 1000 Coins, Grapes Unlocked
A Grape Escape!
* Harvest 40 Grapes in your Greenhouse or on your Homestead
* Tend 30 Adult Cows
* Collect 10 rays of Country Sunshine
* Reward: 1000XP, 1000 Coins, Watermelon Unlocked
Pioneer Trail Greenhouse Collection
Finally, completion of the Greenhouse unlocks a new Collection that delivers a Big Wither Protection Boost, which prevents all your crops from dying. The Collection items are Butterflies, Mister, Garden Bunny, Gardening Glove, and Gardening Tape.
But there are players who believe the Greenhouse is poorly planned, and they have a point. Three of the four Greenhouse Goals ask you to plant 40 crops within the Greenhouse or on your Homestead. But the Greenhouse only has room for 36, therefore, leaving four that must be planted outside to fulfill the quest. There are also complaints that the first item you're forced to plant is the Clover, which is one of the earliest crops for a beginner. It would have been better if the game allowed players to get started with planting and harvesting the new unlockable crops right away instead.
[Source and Image Credit: Zynga]
Check out the rest of our FrontierVille Cheats & Tips right here.
Would you rather have a land expansion than a building that lets you plant more crops? Sound off in the comments. Add Comment
Thursday, September 29, 2011
CityVille Baseball and Soccer Stadiums: Everything you need to know
Just in time for the upcoming MLB playoff season, Zynga has released Baseball Stadiums to CityVille to honor America's favorite pastime. Oh, and the developer added Soccer Stadiums, too. (Though, Zynga might have been better off naming them "Football" Stadiums, if it was going for the international nod.)
At any rate, these two new community buildings will give a huge boost to your allowed population and earn you some major coin. When you reach Level 11, the new stadiums will become available to you. So, here's everything you need to know about the Baseball ... and Soccer Stadium Goals:
Alive and Kicking
* Place the Soccer Stadium
* Compete the Soccer Stadium
Both Goals for these new buildings are painfully simple. Once you reach Level 11 (or log into the game at a level above that), a Goal icon will appear. Click on it to open a window that will allow you to place the foundation for the Soccer Stadium. Once that's done, whack the building eight times, costing you an equal amount of Energy. Click on the unfinished Soccer Stadium to reveal what's needed to complete the building.
Finish your Soccer Stadium
Unfortunately, that amounts to asking your friends for a lot of items. You must ask your friends for nine of each of the above items. That amounts to a total of 45 items you will have to collect. Luckily, it seems as if you can add those items to your Wish List once you acquire one of each. Your reward for completing the Soccer Stadium is a massive 20,000 Coins. The Soccer Stadium will boost your allowed Population by 5,000.
Root for the Home Team
* Place the Baseball Stadium
* Complete the Baseball Stadium
Again, these are some pretty simple Goals, but the challenge comes in actually completing the buildings. Just like before, a Goal icon will appear if you're above Level 11. Click on the icon to open a Goal window that will allow you to place the foundation for your Baseball Stadium. After placing the foundation and clicking it eight times at the cost of 8 Energy, click it once more to reveal what you'll need to complete the Baseball Stadium.
Staff your Baseball Stadium
This time, things are slightly different from the Soccer Stadium. Rather than requesting items, you will need to ask friends to staff your new community building. You will have to get a whopping 12 friends to fill positions in your Baseball Stadium. Sure, that's far less than the Soccer Stadium requires in items, but these positions need to be filled by 12 individual friends. Once that's through, you will be rewarded with another heaping 20,000 Coins for your effort. The Baseball Stadium boosts your allowed Population by 3,000.
[Source and Image Credit: Zynga]
Have you started on your new sports stadiums yet? What tips or tricks do you have to complete these new buildings? Sound off in the comments. Add Comment
At any rate, these two new community buildings will give a huge boost to your allowed population and earn you some major coin. When you reach Level 11, the new stadiums will become available to you. So, here's everything you need to know about the Baseball ... and Soccer Stadium Goals:
Alive and Kicking
* Place the Soccer Stadium
* Compete the Soccer Stadium
Both Goals for these new buildings are painfully simple. Once you reach Level 11 (or log into the game at a level above that), a Goal icon will appear. Click on it to open a window that will allow you to place the foundation for the Soccer Stadium. Once that's done, whack the building eight times, costing you an equal amount of Energy. Click on the unfinished Soccer Stadium to reveal what's needed to complete the building.
Finish your Soccer Stadium
Unfortunately, that amounts to asking your friends for a lot of items. You must ask your friends for nine of each of the above items. That amounts to a total of 45 items you will have to collect. Luckily, it seems as if you can add those items to your Wish List once you acquire one of each. Your reward for completing the Soccer Stadium is a massive 20,000 Coins. The Soccer Stadium will boost your allowed Population by 5,000.
Root for the Home Team
* Place the Baseball Stadium
* Complete the Baseball Stadium
Again, these are some pretty simple Goals, but the challenge comes in actually completing the buildings. Just like before, a Goal icon will appear if you're above Level 11. Click on the icon to open a Goal window that will allow you to place the foundation for your Baseball Stadium. After placing the foundation and clicking it eight times at the cost of 8 Energy, click it once more to reveal what you'll need to complete the Baseball Stadium.
Staff your Baseball Stadium
This time, things are slightly different from the Soccer Stadium. Rather than requesting items, you will need to ask friends to staff your new community building. You will have to get a whopping 12 friends to fill positions in your Baseball Stadium. Sure, that's far less than the Soccer Stadium requires in items, but these positions need to be filled by 12 individual friends. Once that's through, you will be rewarded with another heaping 20,000 Coins for your effort. The Baseball Stadium boosts your allowed Population by 3,000.
[Source and Image Credit: Zynga]
Have you started on your new sports stadiums yet? What tips or tricks do you have to complete these new buildings? Sound off in the comments. Add Comment
Is EA's PopCap working on casino-style Facebook games? [Rumor]
Is PopCap looking to go toe to toe with Zynga and DoubleDown Interactive's casino Facebook games? According to GeekWire, a bunch of rather specific domain purchases by the recently-acquired company certainly suggest that's the case. Well, that and a recent trademark application ... and a Facebook page created with that very same trademark. Alright, PopCap has been terrible at keeping this whole thing a secret.
Lucky Gem CasinoThe game in question might be titled "Lucky Gem Casino," as Fusible points out that the Bejeweled creator recently changed a Facebook page it owns to reflect the new title. The Info tab on the page reads, "Thanks for visiting! PopCap Casino is the future home of some amazing, casino-style social games from PopCap, the worldwide leader in casual gaming."
With wording like that, it sounds as if Lucky Gem Casino will be a suite of casino games from the developer, much like DoubleDown Casino. And if you take a peak at the page's Wall, a message can be found there, presumably from the company, that reads, "Keep an eye out to experience casino-style gaming from PopCap Games!" A week later, a poll was posted asking fans about their favorite type of casino games--unsurprisingly, the "Slot Machines" category won by a landslide.
GeekWire points out that this might be because PopCap is now owned by EA, which likely has a vested interested in directly competing with Facebook game champ Zynga at every turn. However, it's also important to keep in mind that a majority of PopCap's games (not including Plants vs Zombies) are visibly influenced by a casino approach to gameplay albeit with a far heavier focus on skill rather than luck.
[Via Financial Times]
[Image Credit: Destructoid]
What do you think PopCap might be up to with this trademark, Facebook page and domain registries? Would you play a stable of casino games from the creator of Bejeweled and Zuma Blitz? Sound off in the comments. 2 Comments.
Lucky Gem CasinoThe game in question might be titled "Lucky Gem Casino," as Fusible points out that the Bejeweled creator recently changed a Facebook page it owns to reflect the new title. The Info tab on the page reads, "Thanks for visiting! PopCap Casino is the future home of some amazing, casino-style social games from PopCap, the worldwide leader in casual gaming."
With wording like that, it sounds as if Lucky Gem Casino will be a suite of casino games from the developer, much like DoubleDown Casino. And if you take a peak at the page's Wall, a message can be found there, presumably from the company, that reads, "Keep an eye out to experience casino-style gaming from PopCap Games!" A week later, a poll was posted asking fans about their favorite type of casino games--unsurprisingly, the "Slot Machines" category won by a landslide.
GeekWire points out that this might be because PopCap is now owned by EA, which likely has a vested interested in directly competing with Facebook game champ Zynga at every turn. However, it's also important to keep in mind that a majority of PopCap's games (not including Plants vs Zombies) are visibly influenced by a casino approach to gameplay albeit with a far heavier focus on skill rather than luck.
[Via Financial Times]
[Image Credit: Destructoid]
What do you think PopCap might be up to with this trademark, Facebook page and domain registries? Would you play a stable of casino games from the creator of Bejeweled and Zuma Blitz? Sound off in the comments. 2 Comments.
FarmVille Pic of the Day: Hop on a train to Onisuka057's fall oasis
Even though we're in the end of September, the leaves are still green in New York City. But Onisuka057's FarmVille farm is clearly headed for autumn with the yellows and reds of what appears to be the Autumn Ginkgo Tree, Maple Tree, Red Maple Tree, Sugar Maple Tree, and Rowan Tree. On top of that, there's also a Maple orchard below, though that seems to have been thrown in at the last minute. Maybe he can build up the bottom of his farm once Halloween comes around. But he has already dipped into the recently released Lighthouse Cove decor with several Tree Arches, Autumn Creeks, and Outdoor Picnics. So yeah, there's a lot of premium Farm Cash goods going on in this one.
Beyond the colors, the next most striking aspect of Onisuka057's farm are the train tracks bordering it, which are actually two-dimensional, but some massive fence-stacking and blue hay bales have fooled your eyes into seeing an elevated "bridge" hanging over "water." That's the sort of low-cost ingenuity farm designers love to see. But while building a bridge out of fences was a bit of improvisation on the creator's part, limited edition railroad decor did come out in FarmVille last fall as part of the Wild West package, so those are real tracks you're looking at there.
Onisuka057 FarmVille farm closeup
Finally, hidden in the top corner is a plume of smoke that's actually another limited edition special--an Old Faithful geyser eruption from the Yellowstone collection.
Have the trees changed colors in your town yet? Does the use of lots of Farm Cash items in a farm bug you? Sound off in the comments. Add Comment
Beyond the colors, the next most striking aspect of Onisuka057's farm are the train tracks bordering it, which are actually two-dimensional, but some massive fence-stacking and blue hay bales have fooled your eyes into seeing an elevated "bridge" hanging over "water." That's the sort of low-cost ingenuity farm designers love to see. But while building a bridge out of fences was a bit of improvisation on the creator's part, limited edition railroad decor did come out in FarmVille last fall as part of the Wild West package, so those are real tracks you're looking at there.
Onisuka057 FarmVille farm closeup
Finally, hidden in the top corner is a plume of smoke that's actually another limited edition special--an Old Faithful geyser eruption from the Yellowstone collection.
Have the trees changed colors in your town yet? Does the use of lots of Farm Cash items in a farm bug you? Sound off in the comments. Add Comment
Microsoft Research releases Facebook game for 'research'
Sure you are, guys--we're onto you. The Research division at Microsoft has released its first Facebook games, Project Waterloo, in order to find out how people interact and negotiate with one another across social networks. The game is a turn-based combat simulator in which players allocate 100 generic troops across five locations. In a way, Project Waterloo works a lot like Zynga's Words With Friends.
Of course, we're referring to the one-on-one, turn-based gameplay, not the words. Players challenge friends with allocations of 100 troops either using a slider or directly entering a number in each location on the battlefield. Said friends can then respond with their own strategic positioning using 100 troops, and if they don't currently play the game, they will be invited prior to responding.
So, it might help to think of Project Waterloo as a cross between games like Words With Friends and the classic board game Battleship. Players can also start games with random players, regardless of whether they're Facebook friends. Project Waterloo, according to a post on the Microsoft Research website, is the start of the "Facebook Game Theory Lab." This will serve as a platform through which Microsoft Research explores concepts of strategic human interaction within "resource allocation and negotiation games." The team of four researchers wrote:
The goal of the project is to test the behaviour of real people in game theoretic interactions, and especially those that take place in social networks. Some example questions are: how do people negotiate with one another? How does such negotiation take place in social networks? How can we aggregate opinions of individuals to arrive at high quality decisions? In what ways do people reciprocate other people's actions?
Project Waterloo in action
While it doesn't appear that Project Waterloo will be a source of revenue for Microsoft Research's parent company, the team does use words like "viral marketing" to explain how it will reach new players. Ultimately, we don't see a game like this taking off commercially, but it is another step in that direction, as Microsoft has already expressed interest in entering the space. Just recently, the company began to offer support to developers through its Windows Azure service. Perhaps Project Waterloo and the Facebook Game Theory Lab represent Microsoft further testing the waters.
Click here to play Project Waterloo on Facebook Now >
[Via ZDNet]
What do you think of Microsoft's very scientific foray into Facebook games? Do you think the company would ever dive into the industry like Google or Facebook has? Sound off in the comments. 2 Comments
Of course, we're referring to the one-on-one, turn-based gameplay, not the words. Players challenge friends with allocations of 100 troops either using a slider or directly entering a number in each location on the battlefield. Said friends can then respond with their own strategic positioning using 100 troops, and if they don't currently play the game, they will be invited prior to responding.
So, it might help to think of Project Waterloo as a cross between games like Words With Friends and the classic board game Battleship. Players can also start games with random players, regardless of whether they're Facebook friends. Project Waterloo, according to a post on the Microsoft Research website, is the start of the "Facebook Game Theory Lab." This will serve as a platform through which Microsoft Research explores concepts of strategic human interaction within "resource allocation and negotiation games." The team of four researchers wrote:
The goal of the project is to test the behaviour of real people in game theoretic interactions, and especially those that take place in social networks. Some example questions are: how do people negotiate with one another? How does such negotiation take place in social networks? How can we aggregate opinions of individuals to arrive at high quality decisions? In what ways do people reciprocate other people's actions?
Project Waterloo in action
While it doesn't appear that Project Waterloo will be a source of revenue for Microsoft Research's parent company, the team does use words like "viral marketing" to explain how it will reach new players. Ultimately, we don't see a game like this taking off commercially, but it is another step in that direction, as Microsoft has already expressed interest in entering the space. Just recently, the company began to offer support to developers through its Windows Azure service. Perhaps Project Waterloo and the Facebook Game Theory Lab represent Microsoft further testing the waters.
Click here to play Project Waterloo on Facebook Now >
[Via ZDNet]
What do you think of Microsoft's very scientific foray into Facebook games? Do you think the company would ever dive into the industry like Google or Facebook has? Sound off in the comments. 2 Comments
RockYou seeking skilled recruits ... to play Galactic Allies [Video]
Look, RockYou knows that you're not an architect by trade, and you're certainly no cook. So, why not stop pretending to do things real people do and pretend to be something completely fictional, like a galactic fleet commander? With developer 3 Blokes, the Facebook game publisher recently released Galactic Allies to Facebook, the studio's second strategy game.
The game enlists players as commanders of their very own fleet of star ships in a battle to protect their end of the galaxy from alien enemies. In a more casual approach to the growing sub genre of hardcore strategy games on Facebook, Galactic Allies lets players directly control their space-faring units to avoid enemy fire in real-time combat. (Of course, battles are exchanged between players asynchronously.)
While it's not marketed as such, the game looks a lot like the spiritual successor to 3 Blokes's first game on Facebook, Galactic Trader. But this time around, the developer has resources from a major publisher, which can only mean one thing: a goofy trailer displaying almost everything the game has to offer in a 60-second nutshell.
Gallery: Galactic Allies on Facebook
Also, the game wasn't exactly live when we first revealed it to you, so check out the fun trailer down there. And when you're done with that, click on the link below to hop into Galactic Allies. That is, if you think you can answer the call--come on, even the narrator wants in.
Click here to play Galactic Allies on Facebook Now >
Have you tried Galactic Allies on Facebook yet? What do you think of where hardcore strategy games on Facebook are at right now? Sound off in the comments. 1 Comment
The game enlists players as commanders of their very own fleet of star ships in a battle to protect their end of the galaxy from alien enemies. In a more casual approach to the growing sub genre of hardcore strategy games on Facebook, Galactic Allies lets players directly control their space-faring units to avoid enemy fire in real-time combat. (Of course, battles are exchanged between players asynchronously.)
While it's not marketed as such, the game looks a lot like the spiritual successor to 3 Blokes's first game on Facebook, Galactic Trader. But this time around, the developer has resources from a major publisher, which can only mean one thing: a goofy trailer displaying almost everything the game has to offer in a 60-second nutshell.
Gallery: Galactic Allies on Facebook
Also, the game wasn't exactly live when we first revealed it to you, so check out the fun trailer down there. And when you're done with that, click on the link below to hop into Galactic Allies. That is, if you think you can answer the call--come on, even the narrator wants in.
Click here to play Galactic Allies on Facebook Now >
Have you tried Galactic Allies on Facebook yet? What do you think of where hardcore strategy games on Facebook are at right now? Sound off in the comments. 1 Comment
Wednesday, September 28, 2011
FarmVille Pic(s) of the Day: Master farm artist Nicky Tran
Whoa, whoa, whoa! You're probably wondering why there are so many handsome farms all in one FarmVille Pic of the Day post. Well folks, today is a special day devoted to one very talented farm artist: Nicky Tran. As you can immediately tell, Nicky Tran is a farm artist of the highest caliber. There was no way I was going to be able to choose just one of Nicky's amazing farms to feature. So, I decided to feature them all!
farmville featured farm nicky tranFarmVille designer Nicky Tran is a master of item optical illusions, creating unbelievable 3D surfaces and structures. Not only that, but Nicky carefully selects item themes to prevent their farms from looking to disorderly. However, if I were to go into detail about what makes each one of these such a fantastic farm design, this post would be far too long. So I'm going to let you explore Nicky Tran's farms on your own. Look closely though, there's a lot to see and a lot to appreciate!
Click the images to make them larger!
farmville featured farm of the day nicky tran farmville pic nicky tran
Here's what Nicky Tran had to say about their farms:
First, I'd like to thank you for your compliments! My farms were all inspired by passion. It was that passion that gave me all these ideas for farm designs.
The advice I would give to other upcoming farm artists is to do what's in your mind courageously and boldly. Always do whatever it is you feel like! It was the passion and that understanding that helped me complete these very difficult designs. Once again, I thank you very much. - Nicky Tran
What do you like best about Nicky Tran's farms? Add Comment
If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist.
farmville featured farm nicky tranFarmVille designer Nicky Tran is a master of item optical illusions, creating unbelievable 3D surfaces and structures. Not only that, but Nicky carefully selects item themes to prevent their farms from looking to disorderly. However, if I were to go into detail about what makes each one of these such a fantastic farm design, this post would be far too long. So I'm going to let you explore Nicky Tran's farms on your own. Look closely though, there's a lot to see and a lot to appreciate!
Click the images to make them larger!
farmville featured farm of the day nicky tran farmville pic nicky tran
Here's what Nicky Tran had to say about their farms:
First, I'd like to thank you for your compliments! My farms were all inspired by passion. It was that passion that gave me all these ideas for farm designs.
The advice I would give to other upcoming farm artists is to do what's in your mind courageously and boldly. Always do whatever it is you feel like! It was the passion and that understanding that helped me complete these very difficult designs. Once again, I thank you very much. - Nicky Tran
What do you like best about Nicky Tran's farms? Add Comment
If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist.
Using the CityVille Eiffel Tower: Everything you need to know
So, you've finally completed all three CityVille Landmarks required to unlock the Eiffel Tower: The Sailboat Hotel, the Tonga Tower and the French Riviera Casino. Now that the game's first Wonder is yours, just what do you do with it? More importantly, how does it work? Luckily for you, we have the answers. Here's everything you need to know about the Eiffel Tower:
What's This Thing Do?
Once you unlock the Eiffel Tower, building it is as simple as placing it, and then clicking on its foundation to finish it. What the building does essentially is power-up the payouts of all Restaurants, Hotels and other Businesses in your city. More specifically, Wonders triple the payout of Hotels, double the payout of Restaurants and boost other Businesses by 25 percent. However, this effect only lasts for a limited time. In that respect, Wonders are similar to Attractions in the game.
Giving the Shine Treatment
There's no range on the Eiffel Tower--it's bonuses are city-wide. So, place the building wherever you please. Then, click on the building to get it started. Each time you use the Eiffel Tower, it costs you 3 Energy, and the effect lasts for three minutes. You can extend this time with City Cash, which at least grants you with bonus Energy. During that three minutes, any relevant buildings surrounding the Wonder will sparkle, and you must collect from those buildings while the bonuses are in effect.
Eiffel Tower Maitenance
Pushing the Restart Button
After the three minutes are up, your Eiffel Tower will shut down, so to speak. An icon with a key inside will hover above the building. Click it to open a new window in which displays two options. If you want to use the Wonder again immediately, you can ask your friends for six Keys to start it up again, but if you're willing to wait, the Eiffel Tower recharges in 72 hours. In essence, the Eiffel Tower is one massive Attraction, so push the power button and reap the rewards.
[Source and Image Credit: Zynga]
Have you unlocked the Eiffel Tower yet in CityVille? What do you think of Zynga's approach to Wonders? Sound off in the comments. Add Comment
What's This Thing Do?
Once you unlock the Eiffel Tower, building it is as simple as placing it, and then clicking on its foundation to finish it. What the building does essentially is power-up the payouts of all Restaurants, Hotels and other Businesses in your city. More specifically, Wonders triple the payout of Hotels, double the payout of Restaurants and boost other Businesses by 25 percent. However, this effect only lasts for a limited time. In that respect, Wonders are similar to Attractions in the game.
Giving the Shine Treatment
There's no range on the Eiffel Tower--it's bonuses are city-wide. So, place the building wherever you please. Then, click on the building to get it started. Each time you use the Eiffel Tower, it costs you 3 Energy, and the effect lasts for three minutes. You can extend this time with City Cash, which at least grants you with bonus Energy. During that three minutes, any relevant buildings surrounding the Wonder will sparkle, and you must collect from those buildings while the bonuses are in effect.
Eiffel Tower Maitenance
Pushing the Restart Button
After the three minutes are up, your Eiffel Tower will shut down, so to speak. An icon with a key inside will hover above the building. Click it to open a new window in which displays two options. If you want to use the Wonder again immediately, you can ask your friends for six Keys to start it up again, but if you're willing to wait, the Eiffel Tower recharges in 72 hours. In essence, the Eiffel Tower is one massive Attraction, so push the power button and reap the rewards.
[Source and Image Credit: Zynga]
Have you unlocked the Eiffel Tower yet in CityVille? What do you think of Zynga's approach to Wonders? Sound off in the comments. Add Comment
The Sims Social: Celebrate the last days of summer with new Summer House theme
With the mass popularity of the Sims Social on Facebook, it's no surprise that Playfish / EA are continually adding new decorative items to the game's store, allowing you to personalize your home in new ways. Specifically, this week sees the launch of a "Summer House" theme of items, with items being available for your living room, bedroom and even outdoor areas. There are also plenty of decorative items here to take a look at, so we'll do our best to give you a complete guide to these new items. Check them out!
SolTrain Cubic (Shelving Unit)
* Costs: 35 SimCash
* Value: $5,150
SolTrain Chair (Buildable item)
* Costs: 2,250 coins
* Value: $1,800
SolTrain Kingsize (Bed)
* Costs: 79 SimCash
* Value: $11,700
* Sleep Stat: 11
SolTrain Rays (Lamp)
* Costs: 3 SimCash
* Value: $450
BasketCase Travel (Requires Level 30)
* Value: $350
SolTrain UV Lite
* Costs: 12 SimCash
* Value: $1,750
BasketCase XL (Requires Level 30)
* Value: $600
SolTrain UV XL (Lamp)
* Costs: 22 SimCash
* Value: $3,250
Summer Tones (Painting - requires level 30)
* Value: $750
Woody Divider (Requires Level 24)
* Value: $1,300
SolTrain BagelUp
* Costs: 5 SimCash
* Value: $750
Woody Boxout B (Kitchen cabinet - requires Level 26 - Buildable item)
* Value: $1,650
Woody Boxout L (Kitchen Cabinet - requires Level 26 - Buildable item)
* Value: $1,650
SolTrain Panama (Outdoor Bed)
* Costs: 49 Sim Cash
* Value: $7,250
SolTrain Snug (Buildable item - requires Level 30)
* Value: $2,200
Palm Tree
* Costs: 1,750 coins
* Value: $1,650
* Happiness Stat: 3
* Social Stat: 3
SolTrain Parasol
* Costs: 59 SimCash
* Value: $8,700
SolTrain Swing (Buildable item - requires Level 30)
* Value: $4,850
* Sleep Stat: 3
UltiMax Top Deck (Stereo)
* Costs: 59 SimCash
* Value: $8,700
* Fun Stat: 5
In addition to all of these items, there's a full set of windows available in the Build menu is a new "Alpine" theme, which consists of a dark tan, almost orange colored frame. Four flooring options are available for either Social Points or (at most) a single SimCash per tile, and the theme is rounded out with a "SolTrain Beach" wallpaper that costs 55 Social Points per square.
As with previously released themes, these Summer House items don't appear to be limited edition; rather, they should be available permanently in the game's store. That being the case, you should be able to save up coins, or Social Points, or have time to purchase SimCash long into the future to create this theme in your home as far into the future as you like. If we see this change, we'll make sure to let you know.
What do you think of these Summer House items in Sims Social? What kinds of items would you like to see released next in the game? Sound off in the comments.
SolTrain Cubic (Shelving Unit)
* Costs: 35 SimCash
* Value: $5,150
SolTrain Chair (Buildable item)
* Costs: 2,250 coins
* Value: $1,800
SolTrain Kingsize (Bed)
* Costs: 79 SimCash
* Value: $11,700
* Sleep Stat: 11
SolTrain Rays (Lamp)
* Costs: 3 SimCash
* Value: $450
BasketCase Travel (Requires Level 30)
* Value: $350
SolTrain UV Lite
* Costs: 12 SimCash
* Value: $1,750
BasketCase XL (Requires Level 30)
* Value: $600
SolTrain UV XL (Lamp)
* Costs: 22 SimCash
* Value: $3,250
Summer Tones (Painting - requires level 30)
* Value: $750
Woody Divider (Requires Level 24)
* Value: $1,300
SolTrain BagelUp
* Costs: 5 SimCash
* Value: $750
Woody Boxout B (Kitchen cabinet - requires Level 26 - Buildable item)
* Value: $1,650
Woody Boxout L (Kitchen Cabinet - requires Level 26 - Buildable item)
* Value: $1,650
SolTrain Panama (Outdoor Bed)
* Costs: 49 Sim Cash
* Value: $7,250
SolTrain Snug (Buildable item - requires Level 30)
* Value: $2,200
Palm Tree
* Costs: 1,750 coins
* Value: $1,650
* Happiness Stat: 3
* Social Stat: 3
SolTrain Parasol
* Costs: 59 SimCash
* Value: $8,700
SolTrain Swing (Buildable item - requires Level 30)
* Value: $4,850
* Sleep Stat: 3
UltiMax Top Deck (Stereo)
* Costs: 59 SimCash
* Value: $8,700
* Fun Stat: 5
In addition to all of these items, there's a full set of windows available in the Build menu is a new "Alpine" theme, which consists of a dark tan, almost orange colored frame. Four flooring options are available for either Social Points or (at most) a single SimCash per tile, and the theme is rounded out with a "SolTrain Beach" wallpaper that costs 55 Social Points per square.
As with previously released themes, these Summer House items don't appear to be limited edition; rather, they should be available permanently in the game's store. That being the case, you should be able to save up coins, or Social Points, or have time to purchase SimCash long into the future to create this theme in your home as far into the future as you like. If we see this change, we'll make sure to let you know.
What do you think of these Summer House items in Sims Social? What kinds of items would you like to see released next in the game? Sound off in the comments.
Cafe World Red Phone Booth Goals: Everything you need to know
While we all have plenty of goals on our plate in Cafe World right now, what with the release of not one, but two five-part goal series dealing with the game's two-year anniversary, there's another goal series to complete concerning a Red Phone Booth. To be fair, this trio of goals deals with the two-year anniversary event itself, in that it will give you a bonus on all of the Travel Passes you earn. Remember, collecting more Travel Passes gives you a better opportunity of earning prizes both in-game (stoves and the like) and in the real world (trips to exotic locales). Here's a complete look at the Red Phone Booth goals.
Also, this is another case where the dishes you're asked to serve will likely vary from those listed here. It is impossible for us to predict which dishes each individual user will be required to cook, but for that we apologize.
Phone a Friend 1
* Place Red Phone Booth
* Serve 12 Biscuits of Tomorrow
* Call 3 Friends from your Phone Booth
Luckily, even though the Red Phone Booth is an item we'll place in our cafes, it doesn't need to be built like other items. Instead, you'll be able to look inside it and post messages ("phone calls") to your friends' walls. If they agree to be your Travel Buddy (it looks like you can collect 30 Travel Buddies in all), you'll earn points. As you earn Travel Buddies, you'll unlock items, as seen below:
3 Travel Buddies: Crispy Egg Rolls
6 Travel Buddies: Ivory Lightning Stove
10 Travel Buddies: Pineapple Cake
15 Travel Buddies: Double Travel Passes
Phone a Friend 2
* Call 6 Friends from your Phone Booth
* Spice 10 Neighbors' Stoves
* Serve 10 Napoleon's Napoleon
Remember, if you want to rush your way through this goal series to get back to the main two-year anniversary goals, you can use spices on your own dishes to make them cook faster. You can also check out your Gift Box to make sure you don't have extra servings lying around that you can use to instantly skip any cooking time here.
Phone a Friend 3
* Call 10 Friends from your Phone Booth
* Spice 10 Neighbors' Stoves
* Serve 15 Basil Finger Sandwiches
Again, this goal is fairly self-explanatory; just head inside your Red Phone Booth to post messages to your friends' walls, thus fulfilling the "call" task, and you'll be able to finish this one off basically in the time it takes to cook the dish you're required to. After that's done, you'll be able to celebrate by (hopefully) unlocking the double Travel Passes boost in your cafe, and can go back to completing tasks in the two-year anniversary event. Happy Cooking!
What do you think of these Red Phone Booth goals? Do you think they have a real purpose, or should the Phone Booth have been released without them? Sound off in the comments.
Also, this is another case where the dishes you're asked to serve will likely vary from those listed here. It is impossible for us to predict which dishes each individual user will be required to cook, but for that we apologize.
Phone a Friend 1
* Place Red Phone Booth
* Serve 12 Biscuits of Tomorrow
* Call 3 Friends from your Phone Booth
Luckily, even though the Red Phone Booth is an item we'll place in our cafes, it doesn't need to be built like other items. Instead, you'll be able to look inside it and post messages ("phone calls") to your friends' walls. If they agree to be your Travel Buddy (it looks like you can collect 30 Travel Buddies in all), you'll earn points. As you earn Travel Buddies, you'll unlock items, as seen below:
3 Travel Buddies: Crispy Egg Rolls
6 Travel Buddies: Ivory Lightning Stove
10 Travel Buddies: Pineapple Cake
15 Travel Buddies: Double Travel Passes
Phone a Friend 2
* Call 6 Friends from your Phone Booth
* Spice 10 Neighbors' Stoves
* Serve 10 Napoleon's Napoleon
Remember, if you want to rush your way through this goal series to get back to the main two-year anniversary goals, you can use spices on your own dishes to make them cook faster. You can also check out your Gift Box to make sure you don't have extra servings lying around that you can use to instantly skip any cooking time here.
Phone a Friend 3
* Call 10 Friends from your Phone Booth
* Spice 10 Neighbors' Stoves
* Serve 15 Basil Finger Sandwiches
Again, this goal is fairly self-explanatory; just head inside your Red Phone Booth to post messages to your friends' walls, thus fulfilling the "call" task, and you'll be able to finish this one off basically in the time it takes to cook the dish you're required to. After that's done, you'll be able to celebrate by (hopefully) unlocking the double Travel Passes boost in your cafe, and can go back to completing tasks in the two-year anniversary event. Happy Cooking!
What do you think of these Red Phone Booth goals? Do you think they have a real purpose, or should the Phone Booth have been released without them? Sound off in the comments.
CityVille: Russian-themed items available for a limited time
After releasing Mexican-themed items in CityVille in celebration of the Mexican Independence Day, it looks like Zynga wasn't ready to leave the international travel behind just yet, as it has released a set of Russian items into the store. As usual, you can expect to find businesses, homes, decorations and more available here, so read on for a complete overview of these items.
Cosmonaut Statue (Decoration)
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Baranovsky House (Home)
* Costs: 500,000 coins
* Population: 250-480
* Rent: 110 coins every four hours
Balalaika Shop (Business)
* Costs: 40 City Cash
* Requires: 305 Goods
* Earnings: 1,648 coins
Russian Tea Room (Business)
* Costs: 30 City Cash
* Requires: 265 Goods
* Earnings: 1,468 coins
Winter Wheat (Crop)
* Costs: 4 City Cash per square
* Harvest Time: Instant
* Produces: 127 Goods per square
Russian Hall (Community Building)
* Costs: 75 City Cash
* Allows: 2,250 citizens added to maximum population cap
Matryoshka Dolls (Decoration)
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Caviar Shop (Business)
* Costs: 65 City Cash
* Requires: 430 Goods
* Earnings: 2,198 coins
Rudzinskaya House (Home)
* Costs: 25 City Cash
* Population: 250-490
* Rent: 120 coins every four hours
Ballet Company (Community Building)
* Costs: 65 City Cash
* Allows: 1,400 citizens added to maximum population cap
Russian Folk Dancers
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Alexandrov Apartments (Home)
* Costs: 55 City Cash
* Population: 1,350-2,650
* Rent: 165 coins every eight hours
Simcovich Apartments (Home)
* Costs: 65 City Cash
* Population: 1,850-3,650
* Rent: 185 coins every eight hours
On top of all of this, there's also a Russia Mystery Crate available for 40 City Cash that contains one of four items: the Russian Hall, Simcovich Apartments, Alexandrov Apartments or the Balalaika Shop. Unfortunately, that wraps up the theme at this point, with all of these items being available ranging from 11 to 12 more days in the store. With only one coin-related item available, I personally really hope that more items are added in the future, or I doubt I'll be the only one that skips this theme altogether. Am I right?
What do you think of these Russian themed items? Would you purchase many of these items if they cost coins rather than City Cash? Sound off in the comments.
Cosmonaut Statue (Decoration)
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Baranovsky House (Home)
* Costs: 500,000 coins
* Population: 250-480
* Rent: 110 coins every four hours
Balalaika Shop (Business)
* Costs: 40 City Cash
* Requires: 305 Goods
* Earnings: 1,648 coins
Russian Tea Room (Business)
* Costs: 30 City Cash
* Requires: 265 Goods
* Earnings: 1,468 coins
Winter Wheat (Crop)
* Costs: 4 City Cash per square
* Harvest Time: Instant
* Produces: 127 Goods per square
Russian Hall (Community Building)
* Costs: 75 City Cash
* Allows: 2,250 citizens added to maximum population cap
Matryoshka Dolls (Decoration)
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Caviar Shop (Business)
* Costs: 65 City Cash
* Requires: 430 Goods
* Earnings: 2,198 coins
Rudzinskaya House (Home)
* Costs: 25 City Cash
* Population: 250-490
* Rent: 120 coins every four hours
Ballet Company (Community Building)
* Costs: 65 City Cash
* Allows: 1,400 citizens added to maximum population cap
Russian Folk Dancers
* Costs: 10 City Cash
* Payout Bonus: 10% - extra 10% to Russian-themed items
Alexandrov Apartments (Home)
* Costs: 55 City Cash
* Population: 1,350-2,650
* Rent: 165 coins every eight hours
Simcovich Apartments (Home)
* Costs: 65 City Cash
* Population: 1,850-3,650
* Rent: 185 coins every eight hours
On top of all of this, there's also a Russia Mystery Crate available for 40 City Cash that contains one of four items: the Russian Hall, Simcovich Apartments, Alexandrov Apartments or the Balalaika Shop. Unfortunately, that wraps up the theme at this point, with all of these items being available ranging from 11 to 12 more days in the store. With only one coin-related item available, I personally really hope that more items are added in the future, or I doubt I'll be the only one that skips this theme altogether. Am I right?
What do you think of these Russian themed items? Would you purchase many of these items if they cost coins rather than City Cash? Sound off in the comments.
Tuesday, September 27, 2011
Adventure World rockets to over 9 million players, thanks to promotions
Adventure World Mafia Wars promo
And it did so in just under five days. According to Appdata, Zynga's newest release, Adventure World, has finally found its second wind, gaining over 8 million players in almost five days. If you remember, Zynga Boston's debut game sat stagnant at under 500,000 players for over a week after its release. This wild growth is likely thanks to one thing: cross promotions.
Zynga has finally taken advantage of (some of) its 267 million players to give Adventure World some much needed exposure. During its first week on Facebook, the game enjoyed little to no cross promotion between the company's existing games aside from banner ads and the like. But now, Adventure World can be found in games like Mafia Wars through special promotions.
In this particular case, Mafia Wars players have until Sept. 30 to reach Level 5 in Adventure World and receive a special item for their digital mafia don, an Ancient Hammer. While the item won't exactly wow veteran Mafia Wars players, it at least has value to collectors. Before that, we saw hints of Adventure World being advertised within FarmVille, which has yet to happen.
So, you can only imagine how far Adventure World would go if such involved promotions were featured in FarmVille, CityVille, Pioneer Trail and Empires & Allies. However, we were under the impression that this type of cross promotion was through with the release of RewardVille, Zynga's cross-game achievement system that rewards players for using all of its games daily.
Unfortunately, it seems as if the developer can't avoid such arguably invasive practices if it wants all of its games to succeed. And that could ultimately rekindle the ire of its players, many of which are already fed up with resurgent demands to enter new games for items within their favorite games. (Hence the creation of RewardVille.)
Zynga looks like it's more dependent than ever on its swath of existing players, but the developer might want to cook up a more elegant solution of getting those players to play its new games. If not, Zynga might run the risk of losing its most powerful method of growth: the players it already has.
What do you think of Adventure World so far? Do you think players would up and leave if Zynga turned up the heat on its in-game cross promotions once again? Sound off in the comments. 3 Comments
And it did so in just under five days. According to Appdata, Zynga's newest release, Adventure World, has finally found its second wind, gaining over 8 million players in almost five days. If you remember, Zynga Boston's debut game sat stagnant at under 500,000 players for over a week after its release. This wild growth is likely thanks to one thing: cross promotions.
Zynga has finally taken advantage of (some of) its 267 million players to give Adventure World some much needed exposure. During its first week on Facebook, the game enjoyed little to no cross promotion between the company's existing games aside from banner ads and the like. But now, Adventure World can be found in games like Mafia Wars through special promotions.
In this particular case, Mafia Wars players have until Sept. 30 to reach Level 5 in Adventure World and receive a special item for their digital mafia don, an Ancient Hammer. While the item won't exactly wow veteran Mafia Wars players, it at least has value to collectors. Before that, we saw hints of Adventure World being advertised within FarmVille, which has yet to happen.
So, you can only imagine how far Adventure World would go if such involved promotions were featured in FarmVille, CityVille, Pioneer Trail and Empires & Allies. However, we were under the impression that this type of cross promotion was through with the release of RewardVille, Zynga's cross-game achievement system that rewards players for using all of its games daily.
Unfortunately, it seems as if the developer can't avoid such arguably invasive practices if it wants all of its games to succeed. And that could ultimately rekindle the ire of its players, many of which are already fed up with resurgent demands to enter new games for items within their favorite games. (Hence the creation of RewardVille.)
Zynga looks like it's more dependent than ever on its swath of existing players, but the developer might want to cook up a more elegant solution of getting those players to play its new games. If not, Zynga might run the risk of losing its most powerful method of growth: the players it already has.
What do you think of Adventure World so far? Do you think players would up and leave if Zynga turned up the heat on its in-game cross promotions once again? Sound off in the comments. 3 Comments
f8 Developers Conference: Facebook game shares move to the Ticker
Super Mario Facebook Share
You know those annoying pop-ups Facebook displays whenever you try to share something in FarmVille or what have you? Soon, those might be a thing of the past, according to Facebook CEO Mark Zuckerberg. The Facebook boss announced the change in brief during the f8 Facebook Developers Conference, referring to a particularly hilarious Internet meme.
This change applies to Facebook apps across the board, but, of course, we're concerned with the games. According to Zuckerberg, sharing activity will be directly and automatically published to the News Feed or the Games Ticker, depending on what exactly it is you're sharing. And with that comes the privacy concerns.
Judging from Zuckerberg's brief mention of the change, this would cause apps to inform users upon installation exactly what activity they will automatically share. This information is extremely early, but we imagine that, if developers like Zynga were to implement this change, that players would have the be informed of those changes.
Later in the presentation, Zuckerberg mentioned that games will take even more advantage of the Games Ticker, which launched earlier this summer. The Facebook chief showed an instance in which a friend played the word "TEXT" against another in Words With Friends, which was displayed on the Games Ticker. He then proceeded to mouse over that Ticker notification, and it displayed a snapshot of the game board.
Words with Friends Share
Of course, you could then jump into the game and start a match with either player. In short, the day of the game-stopping share notification will soon be over. In its place, much of the viral sharing in Facebook games seems as if it will take place in the Games Ticker. It appears that these changes have already taken place in Words With Friends.
When these specific changes will take place has yet to be announced, though we imagine much of them will be up to the developers. And if FarmVille players' reactions to when Zynga made similar changes to its flagship game is any indication, we're opinons will be ... mixed. We'll keep you posted.
What do you think of Facebook doing away with the game share notifications, automating them and moving them into the Games Ticker? Share with us in the comments. 1 Comment
You know those annoying pop-ups Facebook displays whenever you try to share something in FarmVille or what have you? Soon, those might be a thing of the past, according to Facebook CEO Mark Zuckerberg. The Facebook boss announced the change in brief during the f8 Facebook Developers Conference, referring to a particularly hilarious Internet meme.
This change applies to Facebook apps across the board, but, of course, we're concerned with the games. According to Zuckerberg, sharing activity will be directly and automatically published to the News Feed or the Games Ticker, depending on what exactly it is you're sharing. And with that comes the privacy concerns.
Judging from Zuckerberg's brief mention of the change, this would cause apps to inform users upon installation exactly what activity they will automatically share. This information is extremely early, but we imagine that, if developers like Zynga were to implement this change, that players would have the be informed of those changes.
Later in the presentation, Zuckerberg mentioned that games will take even more advantage of the Games Ticker, which launched earlier this summer. The Facebook chief showed an instance in which a friend played the word "TEXT" against another in Words With Friends, which was displayed on the Games Ticker. He then proceeded to mouse over that Ticker notification, and it displayed a snapshot of the game board.
Words with Friends Share
Of course, you could then jump into the game and start a match with either player. In short, the day of the game-stopping share notification will soon be over. In its place, much of the viral sharing in Facebook games seems as if it will take place in the Games Ticker. It appears that these changes have already taken place in Words With Friends.
When these specific changes will take place has yet to be announced, though we imagine much of them will be up to the developers. And if FarmVille players' reactions to when Zynga made similar changes to its flagship game is any indication, we're opinons will be ... mixed. We'll keep you posted.
What do you think of Facebook doing away with the game share notifications, automating them and moving them into the Games Ticker? Share with us in the comments. 1 Comment
FarmVille Pic of the Day: Have fun getting lost in Aliciafay03's farm maze
Don't let the look of this farm fool you. Because the first thing someone would notice about Aliciafay03's FarmVille farm is that she's got "FARM VILLE" spelled out in an outline of red, orange, and blue hay bales, which I know isn't a big whoop. Hay bales as a design element have gotten pretty stale in the landscaping community. Bales are good for spelling out visual shout-outs, portraits, and the occasional fun art (care for a whopper?), but there's rarely any impressive ones anymore. But look closer at Aliciafay03's farm, and you'll realize that it's an interactive maze.
Originally designed to be a cornfield maze, Aliciafay03 was eager to debut her farm for Zynga's official Farm of the Week contest, so she released her entry before the corn had a chance to grow. This is probably better, cause a cornfield would've obscured all the clever lettering. What we know about hay bales is that there's a cheat for players to harvest crops faster by trapping your FarmVille farming avatar in hay bales -- now here's where the interactive part comes in -- so if you click one end of this farm, your avatar can't go anywhere but to run through the maze!
Have you ever played in a real cornfield maze? Sound off in the comments. 1 Comment
If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist.
Originally designed to be a cornfield maze, Aliciafay03 was eager to debut her farm for Zynga's official Farm of the Week contest, so she released her entry before the corn had a chance to grow. This is probably better, cause a cornfield would've obscured all the clever lettering. What we know about hay bales is that there's a cheat for players to harvest crops faster by trapping your FarmVille farming avatar in hay bales -- now here's where the interactive part comes in -- so if you click one end of this farm, your avatar can't go anywhere but to run through the maze!
Have you ever played in a real cornfield maze? Sound off in the comments. 1 Comment
If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist.
Stadiums full of people become Angry Birds players with Uplause
Could the Angry Birds replace the proverbial demands of "Make Some Noise" at your next baseball game? Maybe not your next one, but soon you could be cheering to fling the irate winged beasts into their plump green enemies. Pocket Gamer reports that Uplause, a Finnish developer of crowd-based games, has rebuilt Angry Birds with its creator, Rovio, into a version controlled by noise.
The self-proclaimed "social game maker for big crowds" has created similar games for use in stadiums for ice hockey games, soccer matches and even music festivals. Over the past summer, Uplause worked with Rovio to create a version of Angry Birds that is controlled using noise as an input device. (Namely, cheering, clapping, stomping and perhaps even booing, we assume.)
"As in the original, there's about a four second period before firing," Uplause CEO Veli-Pekka Marin explained to Pocket Gamer. "For live events, we'd expect each gaming session to take a few minutes." But in that time, thousands of folks will play at the same time. If anything, it's terribly efficient.
While all we know about this seriously social version of Angry Birds is that noise generates power for the game's slingshot, Pocket Gamer guesses that aiming is done automatically. Rovio and Uplause will first test this massive version of Angry Birds at a Formula 1 race taking place in Singapore this weekend, and the company's CMO Peter Vesterbacka sounds excited for its imminent global expansion.
"Through social participation, our fans will get to interact with the Angry Birds in an entirely new way," Vesterbacka said to Pocket Gamer. "We think this new form of gaming will give fans a great opportunity to form a strong emotional connection with the characters." I think Vesterbacka is confusing "emotional connection" with "drunken, crowd-fueled stupor." Check out the video below to get an idea of how it might work. Who knows you might be doing the same thing at the next World Series.
What do you imagine a noise-controlled version of Angry Birds would be like? What other games come to mind when you think of this approach? Sound off in the comments. Add Comment
The self-proclaimed "social game maker for big crowds" has created similar games for use in stadiums for ice hockey games, soccer matches and even music festivals. Over the past summer, Uplause worked with Rovio to create a version of Angry Birds that is controlled using noise as an input device. (Namely, cheering, clapping, stomping and perhaps even booing, we assume.)
"As in the original, there's about a four second period before firing," Uplause CEO Veli-Pekka Marin explained to Pocket Gamer. "For live events, we'd expect each gaming session to take a few minutes." But in that time, thousands of folks will play at the same time. If anything, it's terribly efficient.
While all we know about this seriously social version of Angry Birds is that noise generates power for the game's slingshot, Pocket Gamer guesses that aiming is done automatically. Rovio and Uplause will first test this massive version of Angry Birds at a Formula 1 race taking place in Singapore this weekend, and the company's CMO Peter Vesterbacka sounds excited for its imminent global expansion.
"Through social participation, our fans will get to interact with the Angry Birds in an entirely new way," Vesterbacka said to Pocket Gamer. "We think this new form of gaming will give fans a great opportunity to form a strong emotional connection with the characters." I think Vesterbacka is confusing "emotional connection" with "drunken, crowd-fueled stupor." Check out the video below to get an idea of how it might work. Who knows you might be doing the same thing at the next World Series.
What do you imagine a noise-controlled version of Angry Birds would be like? What other games come to mind when you think of this approach? Sound off in the comments. Add Comment
Bravo gifts turtle with instant cable TV fame and a Facebook game
Just when we thought we've seen everything, US cable TV network Bravo is launching a Facebook game where you get to dress up their latest celebrity -- she's a turtle. I don't mean she's reclusive or anything. I mean that literally: She is a turtle, but she's not just any turtle. This is a turtle that caught the eye of Bravo's Executive Vice President of Original Programming, also known as Andy Cohen, and host of Bravo TV's Watch What Happens: Live.
The turle has been selected as the show's new mascot and will make her first appearance on Sept. 25. Her Facebook game will be called "Turtle Time", named after a TV episode of Bravo's The Real Housewives of New York, where one of the drunk stars made a toast at "Fat Turtle", a bar and dance club in St. Thomas, Virgin Islands.
The Facebook game's objective is to design the turtle's tank and dress her up each week. There will be options to gift decorations to friends in the game, or to use Facebook Credits to buy special items. Results will be posted online, voting will commence, winners will be chosen and live versions of these designs will then be used on the show. Finally, when the season ends in December, Cohen will choose a past winner to fly to New York for a live taping and chance to meet the turtle.
What does the turtle have to say about all this? Here's a quote from Bravo's cheeky press release:
"Ever since I landed on the shores of Sag Harbor, I have been searching for my big break in show biz. When Andy Cohen came walking down those golden sands, I knew my dreams were coming true," Divulged Yet-To-Be-Named Turtle. "I can't wait to move into the Bravo Clubhouse and to be dressed in the latest fashions."
Oh, and before anyone runs to the nearest phone to alert PETA, Bravo has contacted the American Humane Association for an animal safety monitor who'll oversee the tapings according to the Guidelines for the Safe Use of Animals In Filmed Media. There's no word if there's someone to monitor the turtle's dignity, but I think that's irretrievable at this point.
[Hat-tip: The Hollywood Reporter]
Is this cruel and/or unusual treatment of animals? Or just some harmless and wacky fun? Have you lost your faith in humanity yet? Sound off in the comments. Add Comment
The turle has been selected as the show's new mascot and will make her first appearance on Sept. 25. Her Facebook game will be called "Turtle Time", named after a TV episode of Bravo's The Real Housewives of New York, where one of the drunk stars made a toast at "Fat Turtle", a bar and dance club in St. Thomas, Virgin Islands.
The Facebook game's objective is to design the turtle's tank and dress her up each week. There will be options to gift decorations to friends in the game, or to use Facebook Credits to buy special items. Results will be posted online, voting will commence, winners will be chosen and live versions of these designs will then be used on the show. Finally, when the season ends in December, Cohen will choose a past winner to fly to New York for a live taping and chance to meet the turtle.
What does the turtle have to say about all this? Here's a quote from Bravo's cheeky press release:
"Ever since I landed on the shores of Sag Harbor, I have been searching for my big break in show biz. When Andy Cohen came walking down those golden sands, I knew my dreams were coming true," Divulged Yet-To-Be-Named Turtle. "I can't wait to move into the Bravo Clubhouse and to be dressed in the latest fashions."
Oh, and before anyone runs to the nearest phone to alert PETA, Bravo has contacted the American Humane Association for an animal safety monitor who'll oversee the tapings according to the Guidelines for the Safe Use of Animals In Filmed Media. There's no word if there's someone to monitor the turtle's dignity, but I think that's irretrievable at this point.
[Hat-tip: The Hollywood Reporter]
Is this cruel and/or unusual treatment of animals? Or just some harmless and wacky fun? Have you lost your faith in humanity yet? Sound off in the comments. Add Comment
Monday, September 26, 2011
Facebook game lets you solve anagrams to save Canada's forests
True to its name, in order to play Donate2Play Media's first new game, Wordraiser, you're going to have to pony up some change. Wordraiser is an anagram game that has players make as many words as possible out of one word.
If you manage to guess the key word, you get to level up. After leveling up a few times, you'll be asked to buy "Karma Points" that enable you to play more games.
Donation packages range from $1 to $20 USD, where $1 USD equals 10 Karma Points, which is good for buying one game. But right now, it seems that there's nothing stopping you from playing as much as you want. We're not sure if this is a bug, as the game just launched during the previous weekend.
While Wordraiser is supposedly free-to-play, it's also the offspring of Donate2Play's partnership with The Ancient Forest Alliance (AFA), a Canadian grassroots organization devoted to finding the balance between forestry jobs and preserving British Columbia's ancient woodlands (defined as tree populations that are over 120 years old). So half of the money given to Wordraiser will be split between AFA and Donate2Play.
Gallery: Wordraiser
Lastly, there's a top ten high scores leaderboard that displays players' names followed by their levels, and two of AFA's founders, TJ Watts and Ken Wu, are currently on the board in ninth and third place, respectively. According to its Facebook page, Wordraiser currently has 202 monthly users.
Keep in mind, though, that Donate2Play is doing all the heavy lifting here, with no risk or prior investment from AFA. Outreach for the game is done via automatic Facebook wall posts. Players will also receive facts about British Columbian forests during load screens and photos of these forests by TJ Watt.
[Hat-tip: Times Colonist]
Click here to play Wordraiser on Facebook now >
Would you rather donate to a charity directly than through a Facebook game? Sound off in the comments. Add Comment
If you manage to guess the key word, you get to level up. After leveling up a few times, you'll be asked to buy "Karma Points" that enable you to play more games.
Donation packages range from $1 to $20 USD, where $1 USD equals 10 Karma Points, which is good for buying one game. But right now, it seems that there's nothing stopping you from playing as much as you want. We're not sure if this is a bug, as the game just launched during the previous weekend.
While Wordraiser is supposedly free-to-play, it's also the offspring of Donate2Play's partnership with The Ancient Forest Alliance (AFA), a Canadian grassroots organization devoted to finding the balance between forestry jobs and preserving British Columbia's ancient woodlands (defined as tree populations that are over 120 years old). So half of the money given to Wordraiser will be split between AFA and Donate2Play.
Gallery: Wordraiser
Lastly, there's a top ten high scores leaderboard that displays players' names followed by their levels, and two of AFA's founders, TJ Watts and Ken Wu, are currently on the board in ninth and third place, respectively. According to its Facebook page, Wordraiser currently has 202 monthly users.
Keep in mind, though, that Donate2Play is doing all the heavy lifting here, with no risk or prior investment from AFA. Outreach for the game is done via automatic Facebook wall posts. Players will also receive facts about British Columbian forests during load screens and photos of these forests by TJ Watt.
[Hat-tip: Times Colonist]
Click here to play Wordraiser on Facebook now >
Would you rather donate to a charity directly than through a Facebook game? Sound off in the comments. Add Comment
Adventure World: Redeem a Zynga Game Card for 15 free energy packs
If you've become a fan of Zynga's newest Facebook game Adventure World (now Adventure World - An Indiana Jones Game), and are ready to lay down some real-world money in the game, you now have some extra incentive to do so. For every Game Card redeemed in the game, you'll receive 15 Energy Packs.
Unfortunately, we're not sure exactly what that means. We'd love for it to mean 15 full energy refills, but if you look inside the game, a 30 Energy pot of coffee costs a whopping 30 Adventure Cash. Now, I don't know about you, but that doesn't seem like something Zynga would just give away for free, especially in bulk. This leaves us with another option, the single cup of coffee, which gives you just five energy points. This would be a decent boost, since we're talking about a "free" prize after all, but even then, it still likely won't take you long to burn through all of those bonus energy points.
What's worse, there's yet another option for energy refills: a Bolt that gives you just one energy point. Surely this isn't the "Energy Packs" Zynga is talking about, but it's something to keep in mind all the same. We're working on discovering just which kind of "Energy Pack" you'll receive when redeeming a Zynga Game Card, but for now, why not take a look at our tools upgrade guide, so you'll be able to upgrade your tools to do more work for less energy to make all of your points go that much further.
Will you redeem a Zynga Game Card to earn 15 free Energy Packs? If you have, which specific kind of pack did you receive? Sound off in the comments.
Unfortunately, we're not sure exactly what that means. We'd love for it to mean 15 full energy refills, but if you look inside the game, a 30 Energy pot of coffee costs a whopping 30 Adventure Cash. Now, I don't know about you, but that doesn't seem like something Zynga would just give away for free, especially in bulk. This leaves us with another option, the single cup of coffee, which gives you just five energy points. This would be a decent boost, since we're talking about a "free" prize after all, but even then, it still likely won't take you long to burn through all of those bonus energy points.
What's worse, there's yet another option for energy refills: a Bolt that gives you just one energy point. Surely this isn't the "Energy Packs" Zynga is talking about, but it's something to keep in mind all the same. We're working on discovering just which kind of "Energy Pack" you'll receive when redeeming a Zynga Game Card, but for now, why not take a look at our tools upgrade guide, so you'll be able to upgrade your tools to do more work for less energy to make all of your points go that much further.
Will you redeem a Zynga Game Card to earn 15 free Energy Packs? If you have, which specific kind of pack did you receive? Sound off in the comments.
Adventure World RewardVille prizes now available
Amid the fanfare of Zynga's newest game Adventure World officially joining forces with the Indiana Jones brand, it might be easy to let the idea of RewardVille prizes slip your mind. Still, if you're an active player of many of Zynga's games, you'll be able to trade in your hard-earned zCoins for some prizes within this newest offering.
Unfortunately, there's a fairly slim selection of items available: just seven, to be specific. While some are functional items, the others can be used as decorations back in your Base Camp. Here's a complete rundown of the newly available prizes, along with their prices.
Telescope - 200 zCoins
Floodlight - 155 zCoins
Outhouse - 120 zCoins
Dynamite Stick - 100 zCoins
Water - 62 zCoins
Fuel - 62 zCoins
Food - 62 zCoins
Yes, as you might have guessed, these Dynamite, Fuel, Water and Food items are those that you need to complete various Expeditions and quests within the game. The Dynamite in particular is fairly worthwhile, if you have plenty of zCoins to spare, as you'll be left spending 1,000 coins on a single stick if you purchase it within the game.
Unfortunately, that's the lineup of all prizes as of this writing. If more are added in the future, we'll make sure to let you know.
Do you save up your RewardVille zCoins, or do you spend them just as quickly as you earn them? What do you think of these Adventure World prizes? What other sorts of items should be offered as prizes instead? Sound off in the comments.
Unfortunately, there's a fairly slim selection of items available: just seven, to be specific. While some are functional items, the others can be used as decorations back in your Base Camp. Here's a complete rundown of the newly available prizes, along with their prices.
Telescope - 200 zCoins
Floodlight - 155 zCoins
Outhouse - 120 zCoins
Dynamite Stick - 100 zCoins
Water - 62 zCoins
Fuel - 62 zCoins
Food - 62 zCoins
Yes, as you might have guessed, these Dynamite, Fuel, Water and Food items are those that you need to complete various Expeditions and quests within the game. The Dynamite in particular is fairly worthwhile, if you have plenty of zCoins to spare, as you'll be left spending 1,000 coins on a single stick if you purchase it within the game.
Unfortunately, that's the lineup of all prizes as of this writing. If more are added in the future, we'll make sure to let you know.
Do you save up your RewardVille zCoins, or do you spend them just as quickly as you earn them? What do you think of these Adventure World prizes? What other sorts of items should be offered as prizes instead? Sound off in the comments.
3 Blokes launches strategic assault on Facebook with Galactic Allies
Galactic Allies on Facebook
We can almost hear the 3 Blokes team in Australia screaming "Fire everything!" as they hit the proverbial "Launch" button on its first Facebook game under publisher RockYou, Galactic Allies. (It would be most appropriate, no?) Real-time strategy fans can jump in on the thrill of space-faring, asynchronous player vs player combat, complete with 3D visuals.
Essentially, Galactic Allies is RockYou and 3 Blokes's answer to the growing trend of hardcore strategy games on Facebook. However, the duo make a point of mentioning that this is a more casual approach to the burgeoning sub genre, and that the game features a heavy focus on an episodic storyline. And in keeping with current trends sparked by developers like Kixeye in War Commander, players can control units individually.
Gallery: Galactic Allies on Facebook
This means you'll likely be able to maneuver your starships around enemy fire, adding another layer of strategy to combat in the game. "Galactic Allies alters expectations for what a Facebook game can be," said 3 Blokes VP and GM George Fidler in a release. "It's a deep and compelling strategy game, but with the accessibility of a browser game." (It also looks like it takes the general idea behind Galactic Trader, one of 3 Blokes's first games, and blows it wide open using some familiar art assets.)
Hopefully this accessible approach will apply to the litany of upgrades players will accumulate across various missions and episodes. Judging from these early screen shots, it looks like Galactic Allies will focus heavily on dialog, but more importantly: Battles will take place both on the surface of alien planets and far above them in the infinite void. In other words, there will be plenty of things high and low to make go boom in Galactic Allies.
Click here to learn more about Galactic Allies on Facebook >
Are you a fan of strategy games on Facebook? How do you think Galactic Allies might size up against its competition? Sound off in the comments. 1 Comment
We can almost hear the 3 Blokes team in Australia screaming "Fire everything!" as they hit the proverbial "Launch" button on its first Facebook game under publisher RockYou, Galactic Allies. (It would be most appropriate, no?) Real-time strategy fans can jump in on the thrill of space-faring, asynchronous player vs player combat, complete with 3D visuals.
Essentially, Galactic Allies is RockYou and 3 Blokes's answer to the growing trend of hardcore strategy games on Facebook. However, the duo make a point of mentioning that this is a more casual approach to the burgeoning sub genre, and that the game features a heavy focus on an episodic storyline. And in keeping with current trends sparked by developers like Kixeye in War Commander, players can control units individually.
Gallery: Galactic Allies on Facebook
This means you'll likely be able to maneuver your starships around enemy fire, adding another layer of strategy to combat in the game. "Galactic Allies alters expectations for what a Facebook game can be," said 3 Blokes VP and GM George Fidler in a release. "It's a deep and compelling strategy game, but with the accessibility of a browser game." (It also looks like it takes the general idea behind Galactic Trader, one of 3 Blokes's first games, and blows it wide open using some familiar art assets.)
Hopefully this accessible approach will apply to the litany of upgrades players will accumulate across various missions and episodes. Judging from these early screen shots, it looks like Galactic Allies will focus heavily on dialog, but more importantly: Battles will take place both on the surface of alien planets and far above them in the infinite void. In other words, there will be plenty of things high and low to make go boom in Galactic Allies.
Click here to learn more about Galactic Allies on Facebook >
Are you a fan of strategy games on Facebook? How do you think Galactic Allies might size up against its competition? Sound off in the comments. 1 Comment
Could Adobe Flash 11 make 3D the norm in Facebook games? [Video]
Well, it's certainly a possibility. VentureBeat reports that Adobe Flash, the software used by developers to create most of the Facebook games you play right now, will be updated to Version 11 this October. The new version of Flash will include something gamers, critics and industry folk alike have clamored for: 3D graphics. Namely, 3D graphics with no downloads.
San Jose, Calif.-based Adobe's goal is to get 3D gaming in front of 1 billion online gamers. Adobe evangelist Andrew Trice said that this new version of Flash can easily integrate with Facebook's social features. This could help bring (in theory) Adobe's vision of "the game console on the web" to life.
"With this milestone release Adobe pushes the envelope of what is possible on the web with a typical PC and opens up a new world of immersive, high-performance gaming experiences," said Adobe VP and GM of Platform Danny Winokur. Adobe should reworded that statement to say "Facebook" rather than "PC," because that's exactly where the company seems to be looking.
Another part of Adobe's announcement worth noting is that through its Adobe Air software, developers will be able to create games that are cross-platform--even on Apple's iOS, which is notorious for omitting Flash support from its iOS devices. This means that (again, in theory) you could enjoy social games that look and play no different on Facebook than on your iPhone.
And they'll both be directly connected, because (for a third time, in theory) they would be the same exact game. In fact, the company looks to have Adobe Air-powered games on over 1 billion mobile devices by 2015. But whether 3D gaming will become the norm on Facebook is ultimately up to the developers, some of which have turned to software like Unity to make it happen.
However, Unity requires a download from the user to work, something not many Facebook gamers are down with. This is especially considering how wary users like FarmVille fans are already of developers potentially encroaching on their privacy. The fact that 3D gaming in Flash will require no download is certainly a boon against its 3D competitors.
If developers take full advantage of this brand spankin' new Flash, it has the potential to push Facebook gaming into the same arena as console gaming. You know, if HTML5 doesn't take off first. The video below shows what your Facebook games could be like in the not-so-distant future with Adobe Flash 11.
[Image Credit: MacLife]
Are you excited that 3D gaming could hit Facebook in a big way? Do you think 3D games could become the norm on Facebook like they have on consoles? Sound off in the comments. 2 Comments
San Jose, Calif.-based Adobe's goal is to get 3D gaming in front of 1 billion online gamers. Adobe evangelist Andrew Trice said that this new version of Flash can easily integrate with Facebook's social features. This could help bring (in theory) Adobe's vision of "the game console on the web" to life.
"With this milestone release Adobe pushes the envelope of what is possible on the web with a typical PC and opens up a new world of immersive, high-performance gaming experiences," said Adobe VP and GM of Platform Danny Winokur. Adobe should reworded that statement to say "Facebook" rather than "PC," because that's exactly where the company seems to be looking.
Another part of Adobe's announcement worth noting is that through its Adobe Air software, developers will be able to create games that are cross-platform--even on Apple's iOS, which is notorious for omitting Flash support from its iOS devices. This means that (again, in theory) you could enjoy social games that look and play no different on Facebook than on your iPhone.
And they'll both be directly connected, because (for a third time, in theory) they would be the same exact game. In fact, the company looks to have Adobe Air-powered games on over 1 billion mobile devices by 2015. But whether 3D gaming will become the norm on Facebook is ultimately up to the developers, some of which have turned to software like Unity to make it happen.
However, Unity requires a download from the user to work, something not many Facebook gamers are down with. This is especially considering how wary users like FarmVille fans are already of developers potentially encroaching on their privacy. The fact that 3D gaming in Flash will require no download is certainly a boon against its 3D competitors.
If developers take full advantage of this brand spankin' new Flash, it has the potential to push Facebook gaming into the same arena as console gaming. You know, if HTML5 doesn't take off first. The video below shows what your Facebook games could be like in the not-so-distant future with Adobe Flash 11.
[Image Credit: MacLife]
Are you excited that 3D gaming could hit Facebook in a big way? Do you think 3D games could become the norm on Facebook like they have on consoles? Sound off in the comments. 2 Comments
Saturday, September 24, 2011
Zynga reveals Mafia Wars 2, to be a 'badass' Facebook game [Video]
To most, Facebook gaming is nothing but farmland, cows and rainbows with a dash of brand endorsement. Zynga, one of the stereotype's main offenders, hopes to set the record straight with Mafia Wars 2. A full-blown sequel to the original text-based Facebook RPG (role-playing game), Mafia Wars 2 will bring the franchise into "a vast 3D world where being bad never felt so good."
Judging from this early artwork and the ... interesting trailer below, it seems as if Zynga could make good on previous speculation that its next Mafia Wars game would take a more literal approach in paying homage to its inspirations.
The trailer is set to Jane's Addiction's "Mountain Song," you know, so its badassery really sets in. Jokes (about the narration) aside, the video is impressively-edited with its stylistic, "golden" approach to blood and gore.
Unfortunately, all we know about Mafia Wars 2 is apparently how badass it's going to be. While that may be all some need to get psyched, you can check out and "Like" the game's official Facebook fan page to find out more about the game.
Oh, and you'll score some early items for the game by hopping on board early like some accessories for your character and decorations. These already tell us a great deal about the game--fully customizable 3D avatars, anyone? Alright, now we know you're hyped.
[Video and Image Credit: Zynga]
Are you excited to get your clickers on some fresh gang bustin' in Mafia Wars 2? What did you think of the announcement trailer? Share with us in the comments. Add Comment.
Judging from this early artwork and the ... interesting trailer below, it seems as if Zynga could make good on previous speculation that its next Mafia Wars game would take a more literal approach in paying homage to its inspirations.
The trailer is set to Jane's Addiction's "Mountain Song," you know, so its badassery really sets in. Jokes (about the narration) aside, the video is impressively-edited with its stylistic, "golden" approach to blood and gore.
Unfortunately, all we know about Mafia Wars 2 is apparently how badass it's going to be. While that may be all some need to get psyched, you can check out and "Like" the game's official Facebook fan page to find out more about the game.
Oh, and you'll score some early items for the game by hopping on board early like some accessories for your character and decorations. These already tell us a great deal about the game--fully customizable 3D avatars, anyone? Alright, now we know you're hyped.
[Video and Image Credit: Zynga]
Are you excited to get your clickers on some fresh gang bustin' in Mafia Wars 2? What did you think of the announcement trailer? Share with us in the comments. Add Comment.
Baseball Superstars: The League goes for a grand slam on Facebook
Just in time for the playoff season in the states (Philadelphia NL East Champs! ... sorry), Gamevil has released its very own baseball simulator on Facebook, Baseball Superstars: The League. The Korean and Los Angeles-based developer best known for the Zenonia series of RPGs (role-playing games) on the iPhone released this social version of its hit baseball sims on iOS.
Of course, EA Sports and Playfish have already staked their claim to the sub genre on Facebook with World Series Superstars, but already Gamevil has one thing going for it: global multiplayer. That's right, once you choose your team's name, logo and specialty between Power, Accuracy and Speed, you can jump into games immediately with anyone playing the game.
While you will certainly need Facebook friends to play in Exhibition games, those looking for a fast and easy Quick Play game, the world's digital baseball managers await you. There's also a Home Run Derby mode as well as full-blown tournaments, which are coming soon. And the gameplay is surprisingly interactive, having players actually swing at pitches with clicks.
Baseball Superstars Logo
Baseball Superstars features a full-blown pitching system as well, in which players select from a variety of pitches and choose exactly where they land in or around the strike zone. There are also a number of commands you can give to base runners to attempt to steal bases. All in all, this looks like an impressively full-featured baseball game on Facebook at launch.
While much of the game has players tweaking their stadiums like most sports games on Facebook, it's the actually Quick Plays and Exhibition games that are the meat and potatoes of Baseball Superstars, and what could make this game a competitor to existing social sports games. "It builds upon our years of strategic advances in the global games market, and shows that we can adapt and offer a unique yet competitive social games experience," VP and head of Gamevil USA Kyu Lee said in a release.
Baseball Superstars gameplay
Baseball Superstars is just Gamevil's second release on Facebook after Train City, which didn't do so hot, according to AppData. Considering the hype train that is US baseball in September and October, baseball fans (the closet Facebook game-loving ones, at least) are going to be on the hunt for a new experience on Facebook.
And it looks like Gamevil will be there to meet them with a Facebook game that actually focuses on, you know, the baseball? Hey, the second time can still be a charm, too, right?
Click here to play Baseball Superstars: The League on Facebook Now >
Have you tried this new baseball Facebook game yet? What do you think of Gamevil's second entry into the Facebook game space, and what about their existing iOS games? Sound off in the comments. Add Comment.
Of course, EA Sports and Playfish have already staked their claim to the sub genre on Facebook with World Series Superstars, but already Gamevil has one thing going for it: global multiplayer. That's right, once you choose your team's name, logo and specialty between Power, Accuracy and Speed, you can jump into games immediately with anyone playing the game.
While you will certainly need Facebook friends to play in Exhibition games, those looking for a fast and easy Quick Play game, the world's digital baseball managers await you. There's also a Home Run Derby mode as well as full-blown tournaments, which are coming soon. And the gameplay is surprisingly interactive, having players actually swing at pitches with clicks.
Baseball Superstars Logo
Baseball Superstars features a full-blown pitching system as well, in which players select from a variety of pitches and choose exactly where they land in or around the strike zone. There are also a number of commands you can give to base runners to attempt to steal bases. All in all, this looks like an impressively full-featured baseball game on Facebook at launch.
While much of the game has players tweaking their stadiums like most sports games on Facebook, it's the actually Quick Plays and Exhibition games that are the meat and potatoes of Baseball Superstars, and what could make this game a competitor to existing social sports games. "It builds upon our years of strategic advances in the global games market, and shows that we can adapt and offer a unique yet competitive social games experience," VP and head of Gamevil USA Kyu Lee said in a release.
Baseball Superstars gameplay
Baseball Superstars is just Gamevil's second release on Facebook after Train City, which didn't do so hot, according to AppData. Considering the hype train that is US baseball in September and October, baseball fans (the closet Facebook game-loving ones, at least) are going to be on the hunt for a new experience on Facebook.
And it looks like Gamevil will be there to meet them with a Facebook game that actually focuses on, you know, the baseball? Hey, the second time can still be a charm, too, right?
Click here to play Baseball Superstars: The League on Facebook Now >
Have you tried this new baseball Facebook game yet? What do you think of Gamevil's second entry into the Facebook game space, and what about their existing iOS games? Sound off in the comments. Add Comment.
NHL Superstars coming to Facebook in October
Adding to its popular brand of "Superstars" titles on Facebook, Electronic Arts has announced the production of NHL Superstars for Facebook. This new game, as reported by ShackNews, comes on the heels of EA's NHL 12 on Xbox 360 and PlayStation 3 breaking franchise records for the biggest launch week in the franchise's history.
As for the franchise's jump onto the Facebook ice, we're told this: "NHL Superstars will bring an all-new NHL experience to millions of hockey fans by enabling players to build and manage their ultimate team of professional hockey players. With dynamic and accessible gameplay, fans can compete head-to-head in games against their Facebook friends from around the world."
While specific details are still lacking as to what we can exactly expect from NHL Superstars, we can't imagine EA / Playfish breaking the mold. We'll likely be able to collect cards that contain professional hockey players, and then trade those cards out to create the best team possible. Each player will likely have stats, and we'll be able to use those players in virtual hockey games against others for supremacy.
We don't have a specific release date for NHL Superstars, although the game is set to take to the ice sometime in October. We'll make sure to give you a complete look at the game when we know more.
Are you excited to see NHL Superstars come to Facebook? Which players will you look for to create your perfect team? Sound off in the comments.
As for the franchise's jump onto the Facebook ice, we're told this: "NHL Superstars will bring an all-new NHL experience to millions of hockey fans by enabling players to build and manage their ultimate team of professional hockey players. With dynamic and accessible gameplay, fans can compete head-to-head in games against their Facebook friends from around the world."
While specific details are still lacking as to what we can exactly expect from NHL Superstars, we can't imagine EA / Playfish breaking the mold. We'll likely be able to collect cards that contain professional hockey players, and then trade those cards out to create the best team possible. Each player will likely have stats, and we'll be able to use those players in virtual hockey games against others for supremacy.
We don't have a specific release date for NHL Superstars, although the game is set to take to the ice sometime in October. We'll make sure to give you a complete look at the game when we know more.
Are you excited to see NHL Superstars come to Facebook? Which players will you look for to create your perfect team? Sound off in the comments.
Soon, you might score some Angry Birds with that Starbucks macchiato
"Hey, I'll take a grande caramel cappuccino ... with an Angry Bird on top? Yeah, that works." We doubt most Starbucks baristas would do this nonsense just for you, but you might at least be playing a lot more Angry Birds in Starbucks locations soon. In fact, according to Bloomberg, you may soon take trips to Starbucks specifically to play Rovio's wildly successful game.
During an interview with Bloomberg, Rovio SVP Wibe Wagemans said that his company is in talks with the Seattle-based coffee company to set up virtual goods offers and perhaps even digital scoreboards in Starbucks locations. Keep in mind, however, that this is the same guy who made lofty claims like, "We are now the fastest-growing consumer brand in history."
But what honestly leads us to believe that this isn't merely poppycock is that the Finnish game developer has conducted similar partnerships with national companies in the past. Take Barnes and Noble bookstores, for instance, which offered Nook e-reader owners a free Mighty Eagle download earlier this year--just for visiting with their device in tow.
And don't forget that you can already find a bunch of Angry Birds-themed retail items like plush dolls and t-shirts in the book seller's stores. More importantly, who runs the in-house Barnes and Noble cafes? Yup, Starbucks. So, despite Starbucks's refusal to comment on or acknowledge whether it's talking to Rovio, all signs are pointing at least to a dash of Mighty Eagle with your mocha macchiato.
And Starbucks would be kind of dumb not at least dip one toe into the Angry Birds nest. With toys, cook books and a feature film in the works, Rovio's flagship brand is huge. Not to mention that a Facebook version of the game is in the works, according to Wagemans, which would all but blow this franchise wide open. It's a good time for Angry Birds, and they're looking to share the wealth ... anywhere, really.
[Image Credit: Food Beast]
Would you go to Starbucks just to keep your high score above your fellow coffee snobs lovers'? What do you think of Rovio's immense push into the retail world with Angry Birds? Sound off in the comments. Add Comment.
During an interview with Bloomberg, Rovio SVP Wibe Wagemans said that his company is in talks with the Seattle-based coffee company to set up virtual goods offers and perhaps even digital scoreboards in Starbucks locations. Keep in mind, however, that this is the same guy who made lofty claims like, "We are now the fastest-growing consumer brand in history."
But what honestly leads us to believe that this isn't merely poppycock is that the Finnish game developer has conducted similar partnerships with national companies in the past. Take Barnes and Noble bookstores, for instance, which offered Nook e-reader owners a free Mighty Eagle download earlier this year--just for visiting with their device in tow.
And don't forget that you can already find a bunch of Angry Birds-themed retail items like plush dolls and t-shirts in the book seller's stores. More importantly, who runs the in-house Barnes and Noble cafes? Yup, Starbucks. So, despite Starbucks's refusal to comment on or acknowledge whether it's talking to Rovio, all signs are pointing at least to a dash of Mighty Eagle with your mocha macchiato.
And Starbucks would be kind of dumb not at least dip one toe into the Angry Birds nest. With toys, cook books and a feature film in the works, Rovio's flagship brand is huge. Not to mention that a Facebook version of the game is in the works, according to Wagemans, which would all but blow this franchise wide open. It's a good time for Angry Birds, and they're looking to share the wealth ... anywhere, really.
[Image Credit: Food Beast]
Would you go to Starbucks just to keep your high score above your fellow coffee snobs lovers'? What do you think of Rovio's immense push into the retail world with Angry Birds? Sound off in the comments. Add Comment.
Social game network Hi5 suffers 'significant' layoffs, pushes onward
Hopefully not sounding too crass, but this is one of the unfortunate if efficient advantages of technology. TechCrunch reports that Hi5, a social game network looking to compete with Google+ Games and Facebook in 2012, has laid off 28 employees. The decision, confirmed by infamous pundit and Hi5 president and CTO Alex St. John, was made in response to new tech:
"We have also been building the next generation site in a new architecture, .NET framework, and have moved away from Open Source and Java technology," St. John told TechCrunch. "As we have recently turned the corner on our technology migration efforts we have been able to significantly reduce the number of positions required to support the older hi5 site and are in the process of re-organizing the company to focus entirely on the development and deployment of our next generation social play site."
Simply put, technological advances in how the future Hi5 website will work has led to automation in web support that was before handled by multiple employees. Since the new website can handle much of those tasks on its own, 28 of those full-time and contract workers were deemed no longer necessary. TechCrunch recalls this is far from the first time Hi5 has trimmed the fat, so to speak.
The company, originally a general-use social network, has since pivoted toward capitalizing on social gaming. Early next year, it will unveil its next generation social gaming network with 28 fewer people to celebrate, sadly. "The departing folks were very talented and we hated to let them go but our business is changing rapidly now," St. John said to TechCrunch. "We hope that other great companies in this area snap them up quickly."
Even with its automated enhancements, it will be interesting to see just whether Hi5 can hop into the ring with the big league players, Facebook and Google. Its strategy doesn't seem to be one of scale, so we're intrigued to see what's up St. John's sleeve. Regardless, best wishes to those 28 unfortunate folks--may you find super awesome gigs elsewhere.
What do you think of this news just as Hi5 prepares to enter its next phase of social gaming? Do you think the company could become a viable competitor to Facebook and Google in social games? Sound off in the comments. Add Comment.
"We have also been building the next generation site in a new architecture, .NET framework, and have moved away from Open Source and Java technology," St. John told TechCrunch. "As we have recently turned the corner on our technology migration efforts we have been able to significantly reduce the number of positions required to support the older hi5 site and are in the process of re-organizing the company to focus entirely on the development and deployment of our next generation social play site."
Simply put, technological advances in how the future Hi5 website will work has led to automation in web support that was before handled by multiple employees. Since the new website can handle much of those tasks on its own, 28 of those full-time and contract workers were deemed no longer necessary. TechCrunch recalls this is far from the first time Hi5 has trimmed the fat, so to speak.
The company, originally a general-use social network, has since pivoted toward capitalizing on social gaming. Early next year, it will unveil its next generation social gaming network with 28 fewer people to celebrate, sadly. "The departing folks were very talented and we hated to let them go but our business is changing rapidly now," St. John said to TechCrunch. "We hope that other great companies in this area snap them up quickly."
Even with its automated enhancements, it will be interesting to see just whether Hi5 can hop into the ring with the big league players, Facebook and Google. Its strategy doesn't seem to be one of scale, so we're intrigued to see what's up St. John's sleeve. Regardless, best wishes to those 28 unfortunate folks--may you find super awesome gigs elsewhere.
What do you think of this news just as Hi5 prepares to enter its next phase of social gaming? Do you think the company could become a viable competitor to Facebook and Google in social games? Sound off in the comments. Add Comment.
Subscribe to:
Posts (Atom)