Verdonia is a Facebook game developed by Playdom that throws you into the ancient time of knights and ladies. Your goal is to build your kingdom from the ground up and eventually amass enough resources to create your army and be the most dominant force among your circle of friends or allies. This quick start guide will provide you with tips to get started playing Verdonia.
Follow Suggested Quests
Once you start the game, you are given a handful of resources which are necessary for your advancement in the game (food, wood, iron, stone and gold.) You have a quest book which suggests the immediate quests for you to grow your town and kingdom. Do these quests first as they are designed to help you further grow your resources. This will also help you further understand how the game mechanics go.
Verdonia
Each quest has a corresponding reward upon completion. Some rewards could be a simple pile of wood, while some can be a combination of all resources used in the game (food, wood, iron, stone and gold). Once you finish a quest, go back to the quest book and collect your reward. If you forget to collect the reward, the book of quests will flash with a number in the toolbar.
Verdonia
Acquire Allies
Getting allies is another big factor in this game. There are some scenarios that pop up during game play where announcing it to your circle of friends (allies) will help you amass resources. The more allies you have, the better chance that someone will help and reward you.
Verdonia
Visiting your allies also help gain resources. As you visit, scenarios also appear in the town of your ally wherein you are asked to help out. Accepting the task will reward you with more resources. This can however only be done ONCE a day, so the more allies you can visit means more resources.
Spend your Resources to Level Up
In order to level up in this game, you need to get GLORY points (experience points). The easiest way to get glory points is to simply spend your resources. Anything you do in the game requires spending resources – a mix of wood, iron, stone, food and gold. Building structures is the most common way to spend these items. Building a cottage, one of the first structures you need to build, will earn you 1 glory point.
Upgrading the structures earns even bigger glory points. That same cottage that earned you 1 point will earn you 3 points when you upgrade it to a level 2 cottage. Upgrading it to level 3 will earn you 6 glory points and so on.
How to Earn More Resources
Since you want to spend to gain glory points, you need to earn more of those resources to actually keep on spending. Make sure that the buildings which produce those resources are producing enough to sustain your expenses. Although all the five resources are earned as rewards for quests are done, you need a steady inflow of them.
Remember not to spend your limited resources at the start of the game on buildings in your town. Go to your field and upgrade your Farm (producing food), Mine (producing iron), Logging Camp (producing wood) and Quarry (producing stone). This will not only boost your production of their respective products but the process of upgrading them will also earn you glory points. And remember, upgrading actually earns you more points.
Verdonia
Earning gold however is a different process. This resource is earned from the taxes you impose on the citizens of your kingdom. This means the more people you have, the more taxes you will be able to collect. So aside from maintaining good producing farms, mines, quarries and logging camps in your field, maintain a number of cottages in your town proper to assure a large enough population that will pay the taxes. And remember to upgrade these cottages too to earn those extra glory points.
The faster you can build and upgrade these important structures, the sooner you can actually forget about your resources getting depleted and start focusing on recruiting and training your army for world domination.
Upgrade your Town Center
Aside from your resource buildings, try to upgrade your town center as soon as possible. The town center is your City Hall and the higher the level of this building, the more possibilities open up for you, such as constructing other building types and acquiring other towns.
Verdonia
From this building, you can see your whole kingdom and all your possessions at a single glance. This allows you to see what buildings you have and which need upgrading.
This article originally appeared on Gamezebo >
Showing posts with label disney. Show all posts
Showing posts with label disney. Show all posts
Thursday, February 9, 2012
Is Disney's big splurge on Playdom a smart move?
Yesterday, Disney announced that it was spending more than half-a-billion dollars to buy Playdom, the third largest social game publisher responsible for Facebook games, such as Social City, Sorority Life and Wild Ones.
While this move makes it clear that Disney's ready to get elbow-deep in social gaming, one analyst tells Gamasutra that Disney's latest acquisition is looking "very expensive," and that the Mouse House might not get a good return on investment for several reasons, including the fact that social games are losing players by the week. For instance, the most popular Facebook game, FarmVille, dropped roughly 20 million players in a matter of months, and lesser games haven't fared much better.
"We believe the dynamics of the social gaming space are becoming increasingly commoditized and fad-based, and attracting gamers could become an exercise in increasingly aggressive marketing budgets, impacting the economics of the social gaming model," warns the analyst.
Other reasons for questioning Disney's big splurge are historical. The company bought the kid's social gaming site Club Penguin for the same deal several years ago -- offering a huge chunk of cash plus bonus performance incentives. And, the analyst says, Club Penguin never met Disney's expectations, and missed out on banking a few million dollars. Why would Playdom be any different? He also wonders why Disney paid double what EA paid for Playfish last year,. even though Playdom's monthly active user base is 15% smaller -- a great question which I don't expect have answered anytime soon.
Right now, what Disney's plans are with Playdom are still unknown, though I'll speculate Disney will let Playdom keep on with its more successful social games, close Playdom's lesser social games, launch the ESPN games the two companies were already working on together and then start looking in-house at existing brands to see if any of them would work on Facebook.
Games.com blog readers (yes, you!) have not been enthusiastic about the Playdom takeover by Disney. From the Games.com Facebook fanpage:
"Judging from how Disney manages to rewrite (and IMO RUIN) stories for animation, charge too much for their @#$% merchandise which is marketed directly to CHILDREN, I do not want Disney to take over the world or have more social networks or more of anything," one reader says.
"[Disney] just likes to, steal, and buyout other peoples success. Its a very cut throat company, who dosent care about the people who support it," says another.
Disney buys Playdom: Good move or bad?
Great!BadDon't think it will make a differenceDon't really care
VoteView ResultsShare ThisPolldaddy.com
While this move makes it clear that Disney's ready to get elbow-deep in social gaming, one analyst tells Gamasutra that Disney's latest acquisition is looking "very expensive," and that the Mouse House might not get a good return on investment for several reasons, including the fact that social games are losing players by the week. For instance, the most popular Facebook game, FarmVille, dropped roughly 20 million players in a matter of months, and lesser games haven't fared much better.
"We believe the dynamics of the social gaming space are becoming increasingly commoditized and fad-based, and attracting gamers could become an exercise in increasingly aggressive marketing budgets, impacting the economics of the social gaming model," warns the analyst.
Other reasons for questioning Disney's big splurge are historical. The company bought the kid's social gaming site Club Penguin for the same deal several years ago -- offering a huge chunk of cash plus bonus performance incentives. And, the analyst says, Club Penguin never met Disney's expectations, and missed out on banking a few million dollars. Why would Playdom be any different? He also wonders why Disney paid double what EA paid for Playfish last year,. even though Playdom's monthly active user base is 15% smaller -- a great question which I don't expect have answered anytime soon.
Right now, what Disney's plans are with Playdom are still unknown, though I'll speculate Disney will let Playdom keep on with its more successful social games, close Playdom's lesser social games, launch the ESPN games the two companies were already working on together and then start looking in-house at existing brands to see if any of them would work on Facebook.
Games.com blog readers (yes, you!) have not been enthusiastic about the Playdom takeover by Disney. From the Games.com Facebook fanpage:
"Judging from how Disney manages to rewrite (and IMO RUIN) stories for animation, charge too much for their @#$% merchandise which is marketed directly to CHILDREN, I do not want Disney to take over the world or have more social networks or more of anything," one reader says.
"[Disney] just likes to, steal, and buyout other peoples success. Its a very cut throat company, who dosent care about the people who support it," says another.
Disney buys Playdom: Good move or bad?
Great!BadDon't think it will make a differenceDon't really care
VoteView ResultsShare ThisPolldaddy.com
Tuesday, January 10, 2012
Former Playdom GM takes the reins of social game start-up 519 Games
Hey, at least it's not another traditional game exec jumping ship. Former Playdom GM Lloyd Melnick (pictured) left the Disney-owned social game maker earlier this summer for 519 Games, a social game start-up that plans to release its first game in 2012. Melnick announced the move on the down-low through his personal blog on his first day as CEO, Aug. 29.
The studio is a joint venture between EW Scripps Company and Capitol Broadcasting. But more importantly, the GM-turned-chief has big ambitions for 519 Games. (Like, massive, turn-the-industry-on-its-head ambitions.) "We are currently building a fantastic team and will be one of the top five social gaming companies (both social web and social mobile) by the end of 2012," Melnick wrote in a blog post. "More details will emerge over the next few weeks."
Those details haven't exactly emerged yet, but it's only a matter of time. Melnick, who worked for Disney International as Playdom's head of international operations, had nothing but thanks and praise for the company. "It was this great collection of people that helped me learn and grow professionally that I can now move on to the biggest opportunity I have ever had," Melnick wrote. "Again, thank you all."
Melnick left Playdom and Disney just as doubts grew as to whether the latter could properly use the former to succeed in social games. Since then, Playdom has finally moved to take advantage of Disney's immense branding support, first slapping "Disney's" onto Gnome Town. A number of Playdom games featuring the company's properties will see the light in 2012. Playdom also announced Secret Agent X, a Facebook game shrouded in secrecy that lives up to its title--very sneaky, sis.
The studio is a joint venture between EW Scripps Company and Capitol Broadcasting. But more importantly, the GM-turned-chief has big ambitions for 519 Games. (Like, massive, turn-the-industry-on-its-head ambitions.) "We are currently building a fantastic team and will be one of the top five social gaming companies (both social web and social mobile) by the end of 2012," Melnick wrote in a blog post. "More details will emerge over the next few weeks."
Those details haven't exactly emerged yet, but it's only a matter of time. Melnick, who worked for Disney International as Playdom's head of international operations, had nothing but thanks and praise for the company. "It was this great collection of people that helped me learn and grow professionally that I can now move on to the biggest opportunity I have ever had," Melnick wrote. "Again, thank you all."
Melnick left Playdom and Disney just as doubts grew as to whether the latter could properly use the former to succeed in social games. Since then, Playdom has finally moved to take advantage of Disney's immense branding support, first slapping "Disney's" onto Gnome Town. A number of Playdom games featuring the company's properties will see the light in 2012. Playdom also announced Secret Agent X, a Facebook game shrouded in secrecy that lives up to its title--very sneaky, sis.
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